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papermario-dx
starhaven.dev
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Base for making Paper Mario (N64) mods, built on the decompilation
docs.starhaven.dev/papermario-dx
paper-mario
n64
+2 more
paper-mario
n64
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Overview
Overview
Issues
Issues
Pulls
Pulls
Pipelines
Pipelines
papermario-dx
/
src
31 folders
·
97 files
at
main
bates64.com
·
deprecate the texture archive names instead of removing them
·
4d ago
da613ff0
audio
reorganize the manual around Diorama64
1w ago
battle
deprecate the texture archive names instead of removing them
4d ago
boot
`SHIFT_BSS` be gone (#1173)
2y ago
charset
merge include/ into src/
2w ago
common
keep SpitInk's clang-tidy suppression on the line before the call it covers
2w ago
dx
look up pool textures by hash and load each in one DMA
4d ago
effect_globals
Merge branch 'main' into new-overlays
1mo ago
effects
reorganize the manual around Diorama64
1w ago
engine1
format everything with tools/format.py
2w ago
engine2
load battle stage textures above the code battles load into the heap
4d ago
engine4
format everything with tools/format.py
2w ago
entity
reorganize the manual around Diorama64
1w ago
evt
reorganize the manual around Diorama64
1w ago
filemenu
reorganize the manual around Diorama64
1w ago
font_width
format everything with tools/format.py
2w ago
gcc
format everything with tools/format.py
2w ago
heaps
kzn2 vines integration
3w ago
indicator_icon
reorganize the manual around Diorama64
1w ago
libc
merge include/ into src/
2w ago
menu_hud_scripts
format everything with tools/format.py
2w ago
model_clear_render_tasks
group source files by link segment
1mo ago
nu
merge include/ into src/
2w ago
obfuscated
format everything with tools/format.py
2w ago
os
silence warnings from tighter inlining and size optimisation
2w ago
pause
reorganize the manual around Diorama64
1w ago
PR
merge include/ into src/
2w ago
registry
reorganize the manual around Diorama64
1w ago
script_api
reorganize the manual around Diorama64
1w ago
texture_memory
load battle stage textures above the code battles load into the heap
4d ago
world
deprecate the texture archive names instead of removing them
4d ago
world_use_item
group source files by link segment
1mo ago
animation_script.h
merge include/ into src/
2w ago
audio.h
merge include/ into src/
2w ago
background_gfx.c
format everything with tools/format.py
2w ago
battle_hud_scripts.h
battle state separation and documentation (#138)
11mo ago
battle.c
silence warnings from tighter inlining and size optimisation
2w ago
bound_script.h
merge include/ into src/
2w ago
cam_main.c
format everything with tools/format.py
2w ago
cam_math.c
reorganize the manual around Diorama64
1w ago
cam_mode_interp.c
format everything with tools/format.py
2w ago
cam_mode_minimal.c
fix clang-tidy header filter and rename members and parameters to camelCase
1mo ago
cam_mode_no_interp.c
fix clang-tidy header filter and rename members and parameters to camelCase
1mo ago
cam_mode_unused_ahead.c
fix clang-tidy header filter and rename members and parameters to camelCase
1mo ago
cam_mode_unused_confined.c
fix clang-tidy header filter and rename members and parameters to camelCase
1mo ago
cam_mode_unused_leading.c
format everything with tools/format.py
2w ago
cam_mode_unused_radial.c
fix clang-tidy header filter and rename members and parameters to camelCase
1mo ago
cam_mode_zone_interp.c
reorganize the manual around Diorama64
1w ago
camera.h
merge include/ into src/
2w ago
collision.c
format everything with tools/format.py
2w ago
collision.h
format everything with tools/format.py
2w ago
common_structs.h
reorganize the manual around Diorama64
1w ago
common.h
merge include/ into src/
2w ago
common.hpp
merge include/ into src/
2w ago
crash_screen.c
add a function to breakpoint on once the crash screen has drawn
2w ago
cursor_hud_scripts.c
world unk and includes cleanup (#178)
3mo ago
curtains.c
format everything with tools/format.py
2w ago
effects_internal.h
merge include/ into src/
2w ago
effects.c
format everything with tools/format.py
2w ago
effects.h
reorganize the manual around Diorama64
1w ago
encounter_api.c
format everything with tools/format.py
2w ago
encounter.c
format everything with tools/format.py
2w ago
entity.h
reorganize the manual around Diorama64
1w ago
enums.h
reorganize the manual around Diorama64
1w ago
evt.h
merge include/ into src/
2w ago
filemenu.h
merge include/ into src/
2w ago
fio.c
format the save file mod name assertion
1w ago
fio.h
merge include/ into src/
2w ago
foliage.h
merge include/ into src/
2w ago
functions.h
stop building per-area texture archives into the ROM
4d ago
game_modes.c
Mamar but it's Wasm (#217)
4w ago
game_modes.h
merge include/ into src/
2w ago
gbi_custom.h
merge include/ into src/
2w ago
heap.c
format everything with tools/format.py
2w ago
hud_element.h
reorganize the manual around Diorama64
1w ago
imgfx.h
merge include/ into src/
2w ago
include_asset.h
merge include/ into src/
2w ago
input.c
format everything with tools/format.py
2w ago
inventory.h
merge include/ into src/
2w ago
is_debug.c
format everything with tools/format.py
2w ago
item_choice.h
reorganize the manual around Diorama64
1w ago
item_entity.h
merge include/ into src/
2w ago
item_move_tables.c
world unk and includes cleanup (#178)
3mo ago
load_obfuscation_shims.c
format everything with tools/format.py
2w ago
macro.inc
merge include/ into src/
2w ago
macros.h
deprecate the texture archive names instead of removing them
4d ago
main_loop.c
format everything with tools/format.py
2w ago
main_pre.c
no more warnings (#184)
3mo ago
main.c
format everything with tools/format.py
2w ago
map.h
deprecate the texture archive names instead of removing them
4d ago
math_util.c
format everything with tools/format.py
2w ago
messages.h
merge include/ into src/
2w ago
mips.h
merge include/ into src/
2w ago
model_clear_render_tasks.h
model rendering doc (#1128)
2y ago
model.h
load battle stage textures above the code battles load into the heap
4d ago
move_addu.inc
merge include/ into src/
2w ago
msg.h
merge include/ into src/
2w ago
npc_follow.c
format everything with tools/format.py
2w ago
npc_hit_reactions.c
world unk and includes cleanup (#178)
3mo ago
npc.c
format everything with tools/format.py
2w ago
npc.h
reorganize the manual around Diorama64
1w ago
overlay.h
merge include/ into src/
2w ago
partner_menu_data.c
no more warnings (#184)
3mo ago
qsort.h
merge include/ into src/
2w ago
rumble.c
Standard names for struct fields (#1103)
3y ago
rumble.h
merge include/ into src/
2w ago
saved_byte_names.h
merge include/ into src/
2w ago
saved_flag_names.h
reorganize the manual around Diorama64
1w ago
sparkle_script.h
merge include/ into src/
2w ago
sprite.h
merge include/ into src/
2w ago
star_rod_macros.h
merge include/ into src/
2w ago
startup_screen_fading.c
format everything with tools/format.py
2w ago
state_battle.c
stop building per-area texture archives into the ROM
4d ago
state_demo.c
format everything with tools/format.py
2w ago
state_file_select.c
stop building per-area texture archives into the ROM
4d ago
state_intro.c
format everything with tools/format.py
2w ago
state_logos.c
format everything with tools/format.py
2w ago
state_map_transitions.c
format everything with tools/format.py
2w ago
state_pause.c
format everything with tools/format.py
2w ago
state_startup.c
format everything with tools/format.py
2w ago
state_title_screen.c
format everything with tools/format.py
2w ago
state_world.c
let a boot record choose how the game starts, and quick save to it
3w ago
status_icons.c
format everything with tools/format.py
2w ago
tex_pan.h
merge include/ into src/
2w ago
types.h
merge include/ into src/
2w ago
ultra64.h
merge include/ into src/
2w ago
variables.h
merge include/ into src/
2w ago
vars_access.h
merge include/ into src/
2w ago
world_map.xml
reorganize the manual around Diorama64
1w ago