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Base for making Paper Mario (N64) mods, built on the decompilation docs.starhaven.dev/papermario-dx
paper-mario n64
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3.2 kB · 97 lines
C
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798// These are all the HudScripts associated with battle_ui_gfx
#ifndef BATTLE_MENU_HUDS_H#define BATTLE_MENU_HUDS_H
#include "hud_element.h"
extern HudScript HES_HPBar;extern HudScript HES_HPDigit0;extern HudScript HES_HPDigit1;extern HudScript HES_HPDigit2;extern HudScript HES_HPDigit3;extern HudScript HES_HPDigit4;extern HudScript HES_HPDigit5;extern HudScript HES_HPDigit6;extern HudScript HES_HPDigit7;extern HudScript HES_HPDigit8;extern HudScript HES_HPDigit9;extern HudScript HES_YellowArrow;extern HudScript HES_MenuFlee;extern HudScript HES_MenuFleeDisabled;extern HudScript HES_MenuDefend;extern HudScript HES_MenuDefendDisabled;extern HudScript HES_MenuStrategies;extern HudScript HES_MenuStrategiesDisabled;extern HudScript HES_MenuPouch;extern HudScript HES_MenuPouchDisabled;extern HudScript HES_MenuDoNothing;extern HudScript HES_MenuDoNothingDisabled;extern HudScript HES_TimingBar1Chance;extern HudScript HES_BButton;extern HudScript HES_BButtonHeld;extern HudScript HES_MashBButton1;extern HudScript HES_PressBButton;extern HudScript HES_MashBButton2;extern HudScript HES_CLeftButton;extern HudScript HES_CLeftButtonHeld;extern HudScript HES_MashCLeftButton;extern HudScript HES_CRightButton;extern HudScript HES_CRightButtonHeld;extern HudScript HES_MashCRightButton1;extern HudScript HES_MashCRightButton2;extern HudScript HES_CUpButton;extern HudScript HES_CUpButtonHeld;extern HudScript HES_MashCUpButton;extern HudScript HES_CDownButton;extern HudScript HES_CDownButtonHeld;extern HudScript HES_MashCDownButton1;extern HudScript HES_PressCDownButton;extern HudScript HES_MashCDownButton2;extern HudScript HES_TimingWait;extern HudScript HES_TimingReady;extern HudScript HES_TimingBlink;extern HudScript HES_TimingCharge4a;extern HudScript HES_TimingCharge1;extern HudScript HES_TimingCharge4b;extern HudScript HES_TimingCharge2;extern HudScript HES_TimingCharge4c;extern HudScript HES_TimingCharge3;extern HudScript HES_RunningAway;extern HudScript HES_100pct;extern HudScript HES_RightOn;extern HudScript HES_TimingBar3Chances;extern HudScript HES_TimingGaugeResult;extern HudScript HES_TimingOK;extern HudScript HES_TimingMiss;extern HudScript HES_FillGaugeResult;extern HudScript HES_ProjectorReel;extern HudScript HES_ProjectorSpot;extern HudScript HES_ProjectorBeam;extern HudScript HES_SwapZ;extern HudScript HES_SwapArrowLeft;extern HudScript HES_SwapArrowRight;extern HudScript HES_SwapBackground;extern HudScript HES_AimMarkerA;extern HudScript HES_AimMarkerB;extern HudScript HES_AimMarkerC;extern HudScript HES_AimMarkerD;extern HudScript HES_AimMarkerE;extern HudScript HES_AimMarkerF;extern HudScript HES_AimMarkerG;extern HudScript HES_AimMarkerH;extern HudScript HES_AimShimmerA;extern HudScript HES_AimShimmerB;extern HudScript HES_AimShimmerC;extern HudScript HES_AimShimmerD;extern HudScript HES_AimShimmerE;extern HudScript HES_AimShimmerF;extern HudScript HES_AimShimmerG;extern HudScript HES_AimShimmerH;extern HudScript HES_AimReticle;extern HudScript HES_AimTarget;extern HudScript HES_AimBlinkA;extern HudScript HES_AimBlinkB;extern HudScript HES_AimBlinkC;
#endif // BATTLE_MENU_HUDS_H