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claude/expected-crits
permadeath.com
b9e9a433
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fix(features): rebase onto main, and restore what the merge dropped
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2mo ago
permadeath.com
723efe42
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fix(protocol)!: read damage from the resolver, not from Alpha Strike
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2mo ago
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663de137
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fix(features): the resolver needs a crew and a deployment to answer
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2mo ago
permadeath.com
50318657
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feat(features): the resolver's own hit count, ready to replace Alpha Strike
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2mo ago
permadeath.com
fe2684e0
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docs(features): scope removing Alpha Strike from the damage path
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2mo ago
permadeath.com
46bcb623
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docs(features): getBattleForceDamage is the Alpha Strike conversion
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2mo ago
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d3a4bcd9
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docs(features): why value-weighting would deepen the collinearity, not fix it
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2mo ago
permadeath.com
0173fa4c
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fix(features): an infantry weapon says so through its handler, not its name
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2mo ago
permadeath.com
379d0fc3
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test(features): put every weapon MegaMek has through the volley path
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2mo ago
permadeath.com
db243b22
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docs(exotic-weapons): what a clean-looking merge with battle-armor costs
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2mo ago
permadeath.com
8663e9af
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docs(unit-types): size the exposure, and it is 2%
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2mo ago
permadeath.com
ac724144
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test(unit-types): sweep the basis for zero-as-absence
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2mo ago
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1286791a
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feat(features): the natural 2, which was the whole answer against armour
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2mo ago
permadeath.com
c6caafe5
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feat(protocol): what a weapon does inside its minimum range
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2mo ago
permadeath.com
4cf889e2
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fix(protocol): BattleForce answering zero is an absence, not an answer
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2mo ago
permadeath.com
36a46797
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fix(exotic-weapons): an Excluded needle is a word, not a substring
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2mo ago
permadeath.com
430a1cc2
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test(ev): read the cluster hits table out of MegaMek, not the rulebook
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2mo ago
permadeath.com
216cc6d2
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fix(exotic-ammo)!: an LB-X cluster round is pellets, not a slug
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2mo ago
permadeath.com
ab973ea7
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fix(protocol): a Thunderbolt reaches the bot as its damage, not as zero
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2mo ago
permadeath.com
09fc77dd
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feat(exotic-ammo): declare Flak unimplemented rather than scoring it wrong
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2mo ago
permadeath.com
6f61cc15
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fix(ev)!: a salvo rolls one location per group, not one per missile
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2mo ago
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a6903e49
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feat(features): ask MegaMek how many packets share a hit-location roll
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2mo ago
permadeath.com
f978fa64
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docs(features): what expected_criticals ships with and what it leaves open
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2mo ago
permadeath.com
1908391d
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feat(features): expected_criticals, a count of what came through the hole
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2mo ago
permadeath.com
efd5a241
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feat(ev): internal damage and mean packet, the two halves of a critical
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2mo ago
permadeath.com
46e44b09
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test(battle-armor): pin the expected_damage seam melee opened
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2mo ago
permadeath.com
2070b48f
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test(battle-armor): every design in the library through the observation
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2mo ago
permadeath.com
b2429a6d
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test(battle-armor): charges and death-from-above are priced in movement
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2mo ago
permadeath.com
3768838d
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test(battle-armor): exercise the myomer booster term and sweep the library
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2mo ago
permadeath.com
345945b1
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docs(battle-armor): backing up and shared hexes compose
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2mo ago
permadeath.com
f55a4041
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test(battle-armor): measure on ground that is not flat and dry
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2mo ago
permadeath.com
c1fb9a24
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fix(battle-armor): carry the new per-unit fields into the examples
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2mo ago
permadeath.com
5f107d5a
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test(battle-armor): find where a claw's leg-attack bonus lives
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2mo ago
permadeath.com
a675f524
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test(battle-armor): ask what a squad's own claws can reach
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2mo ago
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fix(battle-armor)!: compare hex floors, not levels, over water
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2mo ago
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b40b04b2
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feat(battle-armor): price mounted melee weapons as virtual guns
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2mo ago
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c7bebdb9
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test(battle-armor): ask each weapon-and-round pair how it groups
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2mo ago
permadeath.com
14a5829a
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test(battle-armor): ask what terrain costs each unit type
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2mo ago
permadeath.com
fcff5efd
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test(battle-armor): ask MegaMek how a rack groups its damage
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2mo ago
permadeath.com
a97b1c65
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feat(battle-armor): the mask spends every limb in a combination
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2mo ago
permadeath.com
03b99bc5
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feat(battle-armor): elevation decides the attack and the hit table
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2mo ago
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7fbc44a9
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fix(battle-armor): a squad turns for nothing and the sweep was charging it
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2mo ago
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d9107b9c
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fix(battle-armor): a punch's to-hit is the arm's hand, and elevation picks a table
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2mo ago
permadeath.com
5d33a039
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feat(battle-armor): the Crusader trade, and a kick priced two points too hard
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2mo ago
permadeath.com
32ada770
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fix(battle-armor): a physical's reach is per attacker, not a distance
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2mo ago
permadeath.com
cfe81bf8
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feat(battle-armor): melee reaches the movement projection
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2mo ago
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a98aff47
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fix(battle-armor): the stacking emission threw, and the cost reading was wrong
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2mo ago
permadeath.com
69d8d913
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feat(battle-armor): physical attacks as virtual weapons in the firing menu
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2mo ago
permadeath.com
0f0d69fe
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feat(battle-armor): the Mek exclusion mask, measured
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2mo ago
permadeath.com
d37347e8
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feat(battle-armor): None is a member of the physical option set
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2mo ago
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c172ad99
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chore: stamp a Change-Id trailer on every commit
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2mo ago
permadeath.com
75ea9599
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feat(battle-armor): a swarm is a candidate of its own, and one got chosen
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2mo ago
permadeath.com
d7ed8356
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feat(battle-armor): the entry half of stacking has a non-mutating oracle
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2mo ago
permadeath.com
b48f33c1
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docs(battle-armor): the decay valuation and the layered physical exclusions
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2mo ago
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1b2ed6ab
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fix(battle-armor)!: a swarm cannot join a volley, and no longer does
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2mo ago
permadeath.com
7659c518
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docs(battle-armor): an all-battle-armor force already wins
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2mo ago
permadeath.com
140907ae
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docs(battle-armor): a swarm is worth nothing to the scorer
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2mo ago
permadeath.com
faeef437
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fix(battle-armor): a unit is not blocked by the hex it is standing in
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2mo ago
permadeath.com
a014df98
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feat(battle-armor): a squad may face any direction, and that is not a bug
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2mo ago
permadeath.com
82bf2a81
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feat(battle-armor): entering a hex and crossing it are different questions
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2mo ago
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