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An engine designed for hybrid space sim and immersive sim games. Physics more flexible than Star Citizen, entity system more than Caves o
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1234567891011121314151617181920212223242526272829303132333435{ "scene": "surface-yard", "window": { "width": 1280, "height": 720 }, "steps": [ { "do": "run", "ticks": 60 }, { "do": "capture", "name": "start" }, { "do": "camera", "entity": "person" }, { "do": "run", "ticks": 60 }, { "do": "dump", "name": "settled" }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyDown", "code": 87 } }, { "do": "run", "ticks": 200 }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyUp", "code": 87 } }, { "do": "run", "ticks": 30 }, { "do": "dump", "name": "walked" }, { "do": "capture", "name": "stack-ahead" }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyDown", "code": 32 } }, { "do": "run", "ticks": 1 }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyUp", "code": 32 } }, { "do": "run", "ticks": 90 }, { "do": "dump", "name": "landed" }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyDown", "code": 87 } }, { "do": "run", "ticks": 40 }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyUp", "code": 87 } }, { "do": "run", "ticks": 22 }, { "do": "camera", "entity": "stack-camera" }, { "do": "capture", "name": "falling" }, { "do": "dump", "name": "pushed" }, { "do": "run", "ticks": 3217 }, { "do": "dump", "name": "end" }, { "do": "capture", "name": "end" }, { "do": "camera", "entity": "yard-camera" }, { "do": "capture", "name": "end-yard" } ]}