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An engine designed for hybrid space sim and immersive sim games. Physics more flexible than Star Citizen, entity system more than Caves o
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1234567891011121314151617{ "scene": "reflections", "window": { "width": 1280, "height": 720 }, "steps": [ { "do": "run", "ticks": 10 }, { "do": "capture", "name": "front" }, { "do": "camera", "entity": "low-camera" }, { "do": "run", "ticks": 10 }, { "do": "capture", "name": "low" }, { "do": "camera", "entity": "edge-camera" }, { "do": "run", "ticks": 10 }, { "do": "capture", "name": "edge" }, { "do": "camera", "entity": "front-camera" }, { "do": "film", "name": "timing", "frames": 200, "every": 1 } ]}