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An engine designed for hybrid space sim and immersive sim games. Physics more flexible than Star Citizen, entity system more than Caves o
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12345678910{ "scene": "pillar-room", "window": { "width": 1280, "height": 720 }, "steps": [ { "do": "run", "ticks": 10 }, { "do": "capture", "name": "room" }, { "do": "film", "name": "timing", "frames": 300, "every": 1 } ]}