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An engine designed for hybrid space sim and immersive sim games. Physics more flexible than Star Citizen, entity system more than Caves o
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12345678910111213141516{ "scene": "demo-shuttle", "window": { "width": 1280, "height": 720 }, "steps": [ { "do": "run", "ticks": 120 }, { "do": "dump", "name": "rested" }, { "do": "capture", "name": "side" }, { "do": "camera", "entity": "tail-camera" }, { "do": "run", "ticks": 1 }, { "do": "capture", "name": "tail" }, { "do": "camera", "entity": "nose-camera" }, { "do": "run", "ticks": 1 }, { "do": "capture", "name": "nose" } ]}