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An engine designed for hybrid space sim and immersive sim games. Physics more flexible than Star Citizen, entity system more than Caves o
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123456789101112131415161718192021222324252627{ "scene": "deep-yard", "window": { "width": 1280, "height": 720 }, "steps": [ { "do": "camera", "entity": "person" }, { "do": "run", "ticks": 30 }, { "do": "dump", "name": "start" }, { "do": "capture", "name": "yard" }, { "do": "run", "ticks": 570 }, { "do": "dump", "name": "before-thrust" }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyDown", "code": 87 } }, { "do": "run", "ticks": 60 }, { "do": "post", "to": { "kind": "topic", "name": "input" }, "event": "InputEvent", "payload": { "kind": "keyUp", "code": 87 } }, { "do": "run", "ticks": 60 }, { "do": "dump", "name": "coasting" }, { "do": "run", "ticks": 480 }, { "do": "dump", "name": "touch" }, { "do": "run", "ticks": 60 }, { "do": "dump", "name": "touching" }, { "do": "capture", "name": "touching" }, { "do": "run", "ticks": 60 }, { "do": "dump", "name": "approach" }, { "do": "run", "ticks": 180 }, { "do": "dump", "name": "end" } ]}