Sun, Jun 7
Beautiful sunday afternoon and of course I have some kind of chest cold / bronchitis. Was annoying to sleep with and hoping the kids don't get it.
But for now I'm sitting outside thinking through the game high level.
This is the 4th or 5th game I've prototyped since starting to learn Odin / Raylib and try game development. I think this is the first prototype that both feels "small" enough and also in-line with my actual interests in games that I could see it out of the prototype phase. I love roguelites and have always wanted to try making a more rhythm-driven, combat-focused RPG.
A roguelite feels like it gives me the space to focus on those elements without getting overwhelmed with all of the other gameplay elements that need to exist in a classic turn-based RPG.
I started this out by doing some back and forth planning with GPT-5.5. I intend to primarily hand-code and use GPT for learning/discovery/rubber ducking, which has also been the way that has felt most natural and least risky for agentic LLM usage for me lately.