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blit-tech
vancura.dev
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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Overview
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Issues
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blit-tech
/
src
/
core
8 files
at
main
Vaclav Vancura
·
test(core): expand render dimension limit coverage for VV-513
·
5mo ago
94f81fbe
BTAPI.test.ts
test(core): expand render dimension limit coverage for VV-513
5mo ago
BTAPI.ts
feat(examples): use partial configure() in basics demo
5mo ago
GameLoop.test.ts
chore(docs): normalize em and en dashes to ascii hyphens
5mo ago
GameLoop.ts
refactor(api): convert dropped-frame buffer to ring layout and fix stale JSDoc
6mo ago
IBlitTechDemo.test.ts
feat(examples): use partial configure() in basics demo
5mo ago
IBlitTechDemo.ts
feat(examples): use partial configure() in basics demo
5mo ago
WebGPUContext.test.ts
test(core): expand render dimension limit coverage for VV-513
5mo ago
WebGPUContext.ts
chore(docs): normalize em and en dashes to ascii hyphens
5mo ago