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papermario-dx
starhaven.dev
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Base for making Paper Mario (N64) mods, built on the decompilation
docs.starhaven.dev/papermario-dx
paper-mario
n64
+2 more
paper-mario
n64
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Overview
Overview
Issues
Issues
Pulls
Pulls
Pipelines
Pipelines
papermario-dx
/
src
14 folders
·
114 files
at
textures
z64a
·
Merge branch 'main' into textures
·
2y ago
e019793c
audio
remove all M2CTX, PERMUTER, MATCHING_BSS, do while(0)
2y ago
battle
fix
2y ago
boot
`SHIFT_BSS` be gone (#1173)
2y ago
charset
Fix charset craziness (#1202)
2y ago
common
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
dx
Merge branch 'main' into textures
2y ago
effects
Merg brnch 'main' into camra
2y ago
entity
cleanup of camera zone update
2y ago
evt
Merge branch 'main' into cameras
2y ago
filemenu
Merge branch 'main' into dx
2y ago
gcc
Convert tabs to spaces (#1012)
3y ago
os
don't use IDO for osFlash.c
2y ago
pause
Merge branch 'main' into dx
2y ago
world
Merg brnch 'main' into camra
2y ago
101b90_len_8f0.c
staged
2y ago
111f0_len_860.c
`SHIFT_BSS` be gone (#1173)
2y ago
23680.c
Fix enemy drops using weight for item (#85)
2y ago
25AF0.c
npc_do_player_collision (#1017)
3y ago
325AD0.c
model rendering doc (#1128)
2y ago
38F00.c
Make EVT macros easier to read and write (#1154)
2y ago
39210_len_aa0.c
all sounds named (#1120)
3y ago
43F0.c
cleanup of camera zone update
2y ago
5B320.c
battle/actor flags and more (#1119)
3y ago
77480.c
implement DEBUG_CHEAT_FLY
2y ago
7B440.c
first pass
2y ago
7BB60.c
reversions
2y ago
7E9D0.c
Merge branch 'main' into dx
2y ago
8a160_len_700.c
Unhardcode many for loop conditions (#1179)
2y ago
8a860_len_3f30.c
fix conflicts
2y ago
animation_script.h
area_spooky (#894)
3y ago
animator.c
create AnimatorNode cache for ModelAnimators
2y ago
audio.h
sfx and render modes cleanup (#1124)
2y ago
background_gfx.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
background.c
cam updates cleanup
2y ago
battle_heap_create_obfuscated.c
Shiftability, naming of things (#930)
3y ago
battle_ui_gfx.c
Image asset rework (#1141)
2y ago
cam_main.c
name cam params union
2y ago
cam_math.c
condense camera params
2y ago
cam_mode_interp.c
condense camera params
2y ago
cam_mode_minimal.c
condense camera params
2y ago
cam_mode_no_interp.c
remove union for params to keep them separated
2y ago
cam_mode_unused_ahead.c
remove union for params to keep them separated
2y ago
cam_mode_unused_confined.c
condense camera params
2y ago
cam_mode_unused_leading.c
condense camera params
2y ago
cam_mode_unused_radial.c
condense camera params
2y ago
cam_mode_zone_interp.c
remove union for params to keep them separated
2y ago
collision.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
collision.h
comments
2y ago
crash_screen.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
create_audio_system_obfuscated.c
Shiftability, naming of things (#930)
3y ago
curtains.c
`SHIFT_BSS` be gone (#1173)
2y ago
draw_box.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
draw_img_util.c
battle/actor flags and more (#1119)
3y ago
effect_shims.yaml
trigger crash screen on failed ASSERT
2y ago
effects.c
Merge branch 'main' into dx
2y ago
effects.yaml
Effect data refactor (#1094)
3y ago
encounter_api.c
cleaning up
2y ago
encounter.c
remove all M2CTX, PERMUTER, MATCHING_BSS, do while(0)
2y ago
entity_model.c
cam updates cleanup
2y ago
entity.c
remove all M2CTX, PERMUTER, MATCHING_BSS, do while(0)
2y ago
fio.c
fix conflicts
2y ago
fio.h
conflicting save data rework
2y ago
game_modes.c
more consistent name
2y ago
game_modes.h
more consistent name
2y ago
general_heap_create_obfuscated.c
Shiftability, naming of things (#930)
3y ago
global_hud_scripts.c
item refactor
2y ago
heap.c
remove NOP fixes
2y ago
heaps.c
More shiftability fixes (#1203)
2y ago
heaps2.c
3uncs 2 (#952)
3y ago
heaps3.c
Modern gcc + shiftability work (#942)
3y ago
hud_element.c
condense camera params
2y ago
hud_element.h
item refactor
2y ago
i_spy.c
Image asset rework (#1141)
2y ago
imgfx.c
reversions
2y ago
input.c
reversions
2y ago
inspect_icon.c
remove all M2CTX, PERMUTER, MATCHING_BSS, do while(0)
2y ago
inventory.c
fix conflicts
2y ago
is_debug.c
staged
2y ago
item_entity.c
fix conflicts
2y ago
item_table.yaml
fix PartnerAttack item using Gift HES instead of MoveDiamond
2y ago
level_up.c
[JP] Effects, World Actions and some more (#1197)
2y ago
load_engine_data_obfuscated.c
Shiftability, naming of things (#930)
3y ago
load_obfuscation_shims.c
Build main segment in JP (#939)
3y ago
main_loop.c
first pass
2y ago
main_pre.c
staged
2y ago
main.c
remove NOP fixes
2y ago
map_shape.ld
mapfs shape data (#1087)
3y ago
menu_hud_scripts.c
[JP] Action Commands, Battle Partners/Items/Moves and some more (#1195)
2y ago
model_clear_render_tasks.c
model rendering doc (#1128)
2y ago
model_clear_render_tasks.h
model rendering doc (#1128)
2y ago
model.c
Merge branch 'main' into textures
2y ago
move_table.yaml
item refactor
2y ago
msg_data.c
More shiftability fixes (#1203)
2y ago
msg_draw.c
Merge branch 'main' into dx
2y ago
msg_img.c
remove all M2CTX, PERMUTER, MATCHING_BSS, do while(0)
2y ago
msg.c
Merge branch 'main' into dx
2y ago
npc_collision.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
npc.c
cam updates cleanup
2y ago
obfuscation_shims.c
DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
3y ago
pulse_stone.c
fix jump grav regression + actions
2y ago
recipes_jp.yaml
[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199)
2y ago
recipes.yaml
item refactor
2y ago
rumble.c
Standard names for struct fields (#1103)
3y ago
screen_overlays.c
cam updates cleanup
2y ago
screen_render_util.c
model rendering doc (#1128)
2y ago
speech_bubble.c
Image asset rework (#1141)
2y ago
sprite_shading.c
cam updates cleanup
2y ago
sprite.c
staged
2y ago
sprite.h
sounds halfway named (#1110)
3y ago
starpoint.c
[JP] Effects, World Actions and some more (#1197)
2y ago
startup_screen_fading.c
battle/actor flags and more (#1119)
3y ago
state_battle.c
Merge branch 'main' into textures
2y ago
state_demo.c
first pass
2y ago
state_file_select.c
condense camera params
2y ago
state_intro.c
first pass
2y ago
state_logos.c
Merge remote branch 'upstream/main' into cameras
2y ago
state_pause.c
fix conflicts
2y ago
state_startup.c
first pass
2y ago
state_title_screen.c
Merge remote branch 'upstream/main' into cameras
2y ago
state_world.c
simplify game modes and remove language select
2y ago
status_icons.c
fix conflicts
2y ago
texture_memory.c
model rendering doc (#1128)
2y ago
trigger.c
Co-authored-by: Alex Bates <alex@bates64.com>
2y ago
vars_access.c
conflicting save data rework
2y ago
windows.c
fix improper menu state during file creation
2y ago
worker.c
`SHIFT_BSS` be gone (#1173)
2y ago
world_map.xml
item data generation (#1105)
3y ago
world_use_item.c
Merge branch 'main' into dx
2y ago