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Overview Overview Issues Issues Pulls Pulls Pipelines Pipelines
ghostty /src /renderer
3 folders · 17 files
at main
Mike Bommarito · renderer: skip updateFrame when surface is not visible · 5mo ago
14d9e600

metal
renderer/metal: clamp texture sizes to the maximum allowed by the device
10mo ago
opengl
Remove unused imports
11mo ago
shaders
renderer: added cursor style and visibility uniforms
8mo ago
backend.zig
build: move apprt, font, renderer enums to dedicated files
1y ago
cell.zig
terminal: make stream processing infallible
7mo ago
cursor.zig
renderer: added cursor style and visibility uniforms
8mo ago
generic.zig
libghostty: add resolved bg_color and fg_color to cells API
7mo ago
image.zig
libghostty: add placement pixel_size and grid_size, rename calculatedSize
6mo ago
link.zig
terminal: make stream processing infallible
7mo ago
message.zig
Remove unused imports
11mo ago
Metal.zig
fix(iOS): fix iOS app startup failure
10mo ago
OpenGL.zig
gtk/opengl: print an error when OpenGL version is too old
10mo ago
Options.zig
Remove unused imports
11mo ago
Overlay.zig
renderer: semantic prompt overlay
8mo ago
row.zig
PR review
8mo ago
shadertoy.zig
renderer: added cursor style and visibility uniforms
8mo ago
size.zig
renderer/size: move PaddingBalance enum out of Config
7mo ago
State.zig
renderer: fix preedit range width
6mo ago
Thread.zig
renderer: skip updateFrame when surface is not visible
5mo ago
WebGL.zig
can specify a wasm target in build
3y ago