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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384const std = @import("std");const builtin = @import("builtin");const build_config = @import("../build_config.zig");
const library = @import("library.zig");
pub const Atlas = @import("Atlas.zig");pub const Backend = @import("backend.zig").Backend;pub const discovery = @import("discovery.zig");pub const embedded = @import("embedded.zig");pub const face = @import("face.zig");pub const CodepointMap = @import("CodepointMap.zig");pub const CodepointResolver = @import("CodepointResolver.zig");pub const Collection = @import("Collection.zig");pub const DeferredFace = @import("DeferredFace.zig");pub const Face = face.Face;pub const Glyph = @import("Glyph.zig");pub const glyf_rasterize = @import("glyf_rasterize.zig");pub const Metrics = @import("Metrics.zig");pub const opentype = @import("opentype.zig");pub const shape = @import("shape.zig");pub const Shaper = shape.Shaper;pub const ShaperCache = shape.Cache;pub const SharedGrid = @import("SharedGrid.zig");pub const SharedGridSet = @import("SharedGridSet.zig");pub const sprite = @import("sprite.zig");pub const Sprite = sprite.Sprite;pub const SpriteFace = sprite.Face;pub const Descriptor = discovery.Descriptor;pub const Discover = discovery.Discover;pub const Library = library.Library;
// If we're targeting wasm then we export some wasm APIs.comptime { if (builtin.target.cpu.arch.isWasm()) { _ = Atlas.Wasm; _ = DeferredFace.Wasm; _ = face.web_canvas.Wasm; _ = shape.web_canvas.Wasm; }}
/// Build optionspub const options: struct { backend: Backend,} = .{ // TODO: we need to modify the build config for wasm builds. the issue // is we're sharing the build config options between all exes in build.zig. // We need to construct it per target. .backend = if (builtin.target.cpu.arch.isWasm()) .web_canvas else build_config.font_backend,};
/// The styles that a family can take.pub const Style = enum(u3) { regular = 0, bold = 1, italic = 2, bold_italic = 3,};
/// The presentation for an emoji.pub const Presentation = enum(u1) { text = 0, // U+FE0E emoji = 1, // U+FEOF};
/// A FontIndex that can be used to use the sprite font directly.pub const sprite_index = Collection.Index.initSpecial(.sprite);
/// The default font size adjustment we use when loading fallback fonts.////// TODO: Add user configuration for this instead of hard-coding it.pub const default_fallback_adjustment: Collection.SizeAdjustment = .ic_width;
test { // For non-wasm we want to test everything we can if (!comptime builtin.target.cpu.arch.isWasm()) { @import("std").testing.refAllDecls(@This()); return; }
_ = Atlas;}