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12345678910111213141516171819202122232425262728293031323334const std = @import("std");const c = @import("c.zig").c;const glad = @import("glad.zig");
pub const Error = error{ InvalidEnum, InvalidValue, InvalidOperation, InvalidFramebufferOperation, OutOfMemory,
Unknown,};
/// getError returns the error (if any) from the last OpenGL operation.pub fn getError() Error!void { return switch (glad.context.GetError.?()) { c.GL_NO_ERROR => {}, c.GL_INVALID_ENUM => Error.InvalidEnum, c.GL_INVALID_VALUE => Error.InvalidValue, c.GL_INVALID_OPERATION => Error.InvalidOperation, c.GL_INVALID_FRAMEBUFFER_OPERATION => Error.InvalidFramebufferOperation, c.GL_OUT_OF_MEMORY => Error.OutOfMemory, else => Error.Unknown, };}
/// mustError just calls getError but always results in an error being returned./// If getError has no error, then Unknown is returned.pub fn mustError() Error!void { try getError(); return Error.Unknown;}