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serve"},{"at":6.968,"did":"did:web:web-1.headquarters.agents.example","effort":"high","emoji":"🌱","text":"robots.txt and a sitemap"},{"at":7.031,"did":"did:web:web-2.headquarters.agents.example","effort":"medium","emoji":"🌱","text":"report escaped errors to PostHog"},{"at":7.169,"did":"did:web:web-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"recent opponents listed beside the typeahead"},{"at":7.306,"did":"did:web:api-2.headquarters.agents.example","effort":"medium","emoji":"🌱","text":"ask for userinput.app's authBasic permission set"},{"at":7.316,"did":"did:web:api-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"optional Domain attribute on the session cookie"},{"at":7.366,"did":"did:web:api-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"matches ask RunTask for the size their shape needs"},{"at":7.503,"did":"did:web:api-5.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"POST /api/flare files feedback to the userinput.app board"},{"at":7.641,"did":"did:web:api-0.headquarters.agents.example","effort":"high","emoji":"🐛","text":"swap Citadel Blitz for The Battle of Monte Diablo"},{"at":7.778,"did":"did:web:web-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"report an issue from the account menu"},{"at":7.915,"did":"did:web:api-1.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"let the PDS judge a write, and relay its refusal"},{"at":8.052,"did":"did:web:api-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"suggest opponents from Bluesky follows who have played"},{"at":8.086,"did":"did:web:web-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"show suggested opponents on the challenge screen"},{"at":8.223,"did":"did:web:web-0.headquarters.agents.example","effort":"medium","emoji":"🧹","text":"drop unused CSS rules"},{"at":8.226,"did":"did:web:web-1.headquarters.agents.example","effort":"medium","emoji":"🧹","text":"drop unused exports"},{"at":8.23,"did":"did:web:api-3.headquarters.agents.example","effort":"low","emoji":"📘","text":"correct two stale comments"},{"at":8.367,"did":"did:web:api-4.headquarters.agents.example","effort":"high","emoji":"🧹","text":"share the png widening helper"},{"at":8.504,"did":"did:web:web-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"split matches' start button into Duel and Scenario cards"},{"at":8.516,"did":"did:web:web-3.headquarters.agents.example","effort":"medium","emoji":"🌱","text":"add dimmed Campaigns and Tournaments cards to matches"},{"at":8.555,"did":"did:web:web-4.headquarters.agents.example","effort":"low","emoji":"🐛","text":"add role=\"alert\" to three error messages"},{"at":8.559,"did":"did:web:web-5.headquarters.agents.example","effort":"medium","emoji":"🧹","text":"rename the launch button from Next to Deploy"},{"at":8.562,"did":"did:web:web-0.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"add aria-pressed to the sprite and background pickers"},{"at":8.568,"did":"did:web:web-1.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"mark the open camo with aria-current"},{"at":8.618,"did":"did:web:api-5.headquarters.agents.example","effort":"low","emoji":"🧹","text":"use one constant for arena's port"},{"at":8.755,"did":"did:web:web-2.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"drop \"born disabled\" phrasing from the Deploy test"},{"at":8.892,"did":"did:web:api-0.headquarters.agents.example","effort":"high","emoji":"🧪","text":"cover reencode size cap, manifest time, JWK rotation, delta_ms"},{"at":8.914,"did":"did:web:web-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"filter Duel's scenario picker to head-to-head scenarios"},{"at":8.927,"did":"did:web:api-1.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"stop a late error or game-over moving a match backwards"},{"at":8.93,"did":"did:web:api-2.headquarters.agents.example","effort":"medium","emoji":"🧪","text":"cover the duplicate-seat guard in plan_players"},{"at":8.973,"did":"did:web:api-3.headquarters.agents.example","effort":"medium","emoji":"🧪","text":"drop the network-dependent duplicate-seat test"},{"at":9.11,"did":"did:web:api-4.headquarters.agents.example","effort":"high","emoji":"🐛","text":"log database failures in handlers that fall back to a bare 500"},{"at":9.133,"did":"did:web:api-5.headquarters.agents.example","effort":"high","emoji":"🐛","text":"log database failures in the match lifecycle"},{"at":9.271,"did":"did:web:web-4.headquarters.agents.example","effort":"medium","emoji":"🎨","text":"make the masthead Matches link a filled button"},{"at":9.408,"did":"did:web:web-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"let a player reroll a bot seat's camo"},{"at":9.474,"did":"did:web:web-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"pilot tiles replace pill chips, add drag-to-slot"},{"at":9.611,"did":"did:web:web-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"group the camo colour presets into categories"},{"at":9.615,"did":"did:web:web-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"derive faction palettes from MegaMek's camo art"},{"at":9.619,"did":"did:web:web-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"import a camo from MegaMek's shipped art"},{"at":9.622,"did":"did:web:web-4.headquarters.agents.example","effort":"high","emoji":"🧪","text":"cover the preset groups and the MegaMek camo index"},{"at":9.759,"did":"did:web:api-0.headquarters.agents.example","effort":"max","emoji":"🌱","text":"add a lobby match status with a live-synced scenario"},{"at":9.897,"did":"did:web:web-5.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"keep the front page up when the control plane is not"},{"at":10.034,"did":"did:web:api-1.headquarters.agents.example","effort":"max","emoji":"🌱","text":"seats can be claimed one at a time in a lobby"},{"at":10.039,"did":"did:web:api-2.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"check a listed ready match instead of remembering it"},{"at":10.177,"did":"did:web:web-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"name the scenario a match was played on"},{"at":10.314,"did":"did:web:api-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"deploy a fully-seated lobby into a real match"},{"at":10.451,"did":"did:web:api-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a lobby's live channel carries ephemeral chat"},{"at":10.588,"did":"did:web:web-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a lobby client for the tagged wire protocol, seats and chat"},{"at":10.593,"did":"did:web:web-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"the lobby screen gets seats, chat and a Deploy button"},{"at":10.596,"did":"did:web:web-3.headquarters.agents.example","effort":"medium","emoji":"🌱","text":"wire Duel and Scenario into the lobby"},{"at":10.734,"did":"did:web:api-5.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"log the bound port, not the configured one"},{"at":10.747,"did":"did:web:api-0.headquarters.agents.example","effort":"high","emoji":"🌱","text":"a lib target and a dev-only session-seeding tool"},{"at":10.884,"did":"did:web:web-4.headquarters.agents.example","effort":"max","emoji":"🌱","text":"regroup the masthead and make About a hub"},{"at":11.021,"did":"did:web:api-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"invite a player by handle into a lobby seat"},{"at":11.028,"did":"did:web:web-5.headquarters.agents.example","effort":"xhigh","emoji":"🧹","text":"extract challenge.ts's camo picker to its own module"},{"at":11.03,"did":"did:web:web-0.headquarters.agents.example","effort":"medium","emoji":"🌱","text":"extend the lobby client for invite-by-handle"},{"at":11.034,"did":"did:web:web-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"restore camo, unit icons and invite-by-handle to the lobby"},{"at":11.171,"did":"did:web:web-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"add a signed-out splash and OAuth redirect-carry for lobby links"},{"at":11.176,"did":"did:web:web-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"recognize #lobby/ as a parameterized route"},{"at":11.182,"did":"did:web:web-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"split lobbyScreen into a fresh-open and a join entry path"},{"at":11.187,"did":"did:web:web-5.headquarters.agents.example","effort":"high","emoji":"🐛","text":"dispatch #lobby/ to the join screen or the invite splash"},{"at":11.251,"did":"did:web:lobby-0.headquarters.agents.example","effort":"medium","emoji":"📘","text":"the camo picker came back, the bot-camo shuffle did not"},{"at":11.388,"did":"did:web:web-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"name Leaderboards and Observe on the bar, under construction"},{"at":11.525,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"put the day's fight on the front page, unplayable"},{"at":11.663,"did":"did:web:forces-0.headquarters.agents.example","effort":"high","emoji":"🌱","text":"mark Hangar as under construction"},{"at":11.8,"did":"did:web:lobby-1.headquarters.agents.example","effort":"xhigh","emoji":"🧪","text":"cover resolve_player's two production paths with a fake resolver"},{"at":11.817,"did":"did:web:lobby-2.headquarters.agents.example","effort":"medium","emoji":"📘","text":"close the resolve_player test-seam gap"},{"at":11.824,"did":"did:web:lobby-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"redraw seats as Force cards"},{"at":11.839,"did":"did:web:lobby-4.headquarters.agents.example","effort":"high","emoji":"🌱","text":"show a connected line before any chat arrives"},{"at":11.977,"did":"did:web:api-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"only a lobby's owner may kick a seated player"},{"at":11.983,"did":"did:web:web-1.headquarters.agents.example","effort":"high","emoji":"🌱","text":"a Kick action on every claimed lobby seat"},{"at":12.0,"did":"did:web:lobby-5.headquarters.agents.example","effort":"medium","emoji":"📘","text":"note the kick-seat landing, and what it doesn't close"},{"at":12.137,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"max","emoji":"🌱","text":"put the day's real fight on the front page"},{"at":12.271,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"launch, score and account for the day's fight"},{"at":12.306,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a scheduled check, and the epic's decisions written down"},{"at":12.444,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"high","emoji":"🌱","text":"MegaMek's era table, and the symbol it was missing"},{"at":12.456,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"the era badge is back on the card and in the archive"},{"at":12.593,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"max","emoji":"🌱","text":"the day's fight is playable"},{"at":12.73,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"the card spreads each row's units evenly"},{"at":12.742,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"the two forces face each other on the card"},{"at":12.879,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"make the card worth looking at"},{"at":13.016,"did":"did:web:unit-search-0.helm.agents.example","effort":"max","emoji":"🌱","text":"filter units with a predicate, the way MegaMek does"},{"at":13.153,"did":"did:web:unit-search-1.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"speak MegaMek's equipment vocabulary, not the file's"},{"at":13.29,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"give the board a screen to sit in"},{"at":13.428,"did":"did:web:unit-search-2.helm.agents.example","effort":"max","emoji":"🌱","text":"an MCP server over the Mek library"},{"at":13.565,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"draw the hex field, and give it room"},{"at":13.57,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"max","emoji":"🌱","text":"OPFOR, BV 2.0, and what a force weighs and costs"},{"at":13.577,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"high","emoji":"🌱","text":"the Bug 'Mech Company, twelve against one"},{"at":13.671,"did":"did:web:unit-search-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"describe how a unit fights, not just what it weighs"},{"at":13.808,"did":"did:web:unit-search-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"expose the filters the columns already supported"},{"at":13.945,"did":"did:web:unit-search-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"filter by weapon class, not just weapon name"},{"at":14.082,"did":"did:web:unit-search-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"damage at range, the way the formation rules ask for it"},{"at":14.22,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"the Bug Company fields 3025 machines against a Wolf"},{"at":14.357,"did":"did:web:unit-rules-0.helm.agents.example","effort":"max","emoji":"🌱","text":"what a force is worth, crews included"},{"at":14.494,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"the player takes the Wolf, and the ranks read as ranks"},{"at":14.631,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"max","emoji":"🌱","text":"a side is a team, and a force stands where it deploys"},{"at":14.768,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"lance shapes, and individual initiative"},{"at":14.906,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"keep a centre force off the era watermark"},{"at":14.952,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"high","emoji":"📘","text":"rate a played fight, and feed it to generation"},{"at":15.089,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"high","emoji":"🐛","text":"a pilot who can be kicked over, and lances who cannot aim"},{"at":15.164,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"high","emoji":"🐛","text":"green pirates, a PPC Cicada, and a Wolf that can fall"},{"at":15.301,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"high","emoji":"🌱","text":"twelve machines, no two alike"},{"at":15.331,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"low","emoji":"🐛","text":"put the watermark in the one empty band"},{"at":15.468,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"max","emoji":"🌱","text":"show what the fight changes about the game"},{"at":15.605,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"layout derived from the force, and the AI named"},{"at":15.742,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"the Bug Company scenario is V2"},{"at":15.848,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🧹","text":"Archipelago in V2"},{"at":15.852,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Indirect Fire in V2"},{"at":15.852,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Downtown Arbitration in V2"},{"at":15.852,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Parity in V2"},{"at":15.852,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"high","emoji":"🧹","text":"One of Ours in V2"},{"at":15.855,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Scrapyard Arithmetic in V2"},{"at":15.855,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Tracks and Treads in V2"},{"at":15.855,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"high","emoji":"🧹","text":"The Long Walk in V2"},{"at":15.855,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Sinkhole in V2"},{"at":15.855,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"high","emoji":"🧹","text":"Two Against the Star in V2"},{"at":15.992,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"max","emoji":"🌱","text":"a tile of the real ground, inset on the card"},{"at":16.058,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"tell the player only the locks worth knowing"},{"at":16.146,"did":"did:web:web-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"set the site's type in four faces"},{"at":16.283,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"the ground beside the name, and the era back in the middle"},{"at":16.42,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"max","emoji":"🌱","text":"no fight fields the same sheet twice"},{"at":16.422,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"high","emoji":"🐛","text":"a bigger tile, turned only when it needs turning"},{"at":16.559,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"the terrain inset keeps the map's own shape"},{"at":16.564,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"terrain that reads on a water board and a city one"},{"at":16.701,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"high","emoji":"🐛","text":"a V2 facing is a number, not a compass letter"},{"at":16.704,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"turn every OPFOR round to face the player"},{"at":16.791,"did":"did:web:lobby-0.headquarters.agents.example","effort":"max","emoji":"🌱","text":"what each machine weighs, and what it is worth in this fight"},{"at":16.805,"did":"did:web:lobby-1.headquarters.agents.example","effort":"max","emoji":"🌱","text":"the forces side by side, in the colours they fight in"},{"at":16.881,"did":"did:web:lobby-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"the camo you rolled is the camo the match runs"},{"at":17.018,"did":"did:web:lobby-3.headquarters.agents.example","effort":"medium","emoji":"📘","text":"the bot's camo is no longer deferred, and the catalog is the gap"},{"at":17.156,"did":"did:web:lobby-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"who is in the machine, under the machine"},{"at":17.293,"did":"did:web:lobby-5.headquarters.agents.example","effort":"high","emoji":"⚡","text":"a camo change repaints one force, not the whole screen"},{"at":17.43,"did":"did:web:lobby-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a team picks the colour, a force only shades it"},{"at":17.49,"did":"did:web:lobby-1.headquarters.agents.example","effort":"high","emoji":"🌱","text":"say where a force deploys, and what a catalog fight is worth"},{"at":17.627,"did":"did:web:lobby-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"a bot handed an open slot arrives in camo"},{"at":17.764,"did":"did:web:lobby-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a deploy waits for every other seated player to press Ready"},{"at":17.764,"did":"did:web:lobby-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a floating panel for chat, the invite link and Ready"},{"at":17.902,"did":"did:web:unit-rules-1.helm.agents.example","effort":"max","emoji":"🌱","text":"measure battle value before computing any of it"},{"at":18.039,"did":"did:web:unit-rules-2.helm.agents.example","effort":"max","emoji":"🌱","text":"read the components a design declares, not just their names"},{"at":18.055,"did":"did:web:lobby-5.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"rebuild Play around the daily card and five Modes"},{"at":18.059,"did":"did:web:lobby-0.headquarters.agents.example","effort":"low","emoji":"📘","text":"note that Free Play shares Scenario's pool"},{"at":18.09,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"high","emoji":"🎨","text":"cut the Play control like a plate"},{"at":18.227,"did":"did:web:unit-rules-3.helm.agents.example","effort":"max","emoji":"🌱","text":"record the working of MegaMek's battle value, not just its answer"},{"at":18.234,"did":"did:web:lobby-1.headquarters.agents.example","effort":"high","emoji":"🌱","text":"Stamp COMING SOON on Campaigns and Tournaments"},{"at":18.339,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"the defensive half of a battle value"},{"at":18.424,"did":"did:web:lobby-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a lobby knows who is in it, not just who is seated"},{"at":18.425,"did":"did:web:lobby-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"a roster in the panel, and join and leave lines"},{"at":18.534,"did":"did:web:lobby-4.headquarters.agents.example","effort":"max","emoji":"🌱","text":"point at a player to see their card"},{"at":18.671,"did":"did:web:lobby-5.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"a host can hold a slot open, and hand the lobby on"},{"at":18.672,"did":"did:web:lobby-0.headquarters.agents.example","effort":"high","emoji":"🌱","text":"Hold and Make host on the Force cards"},{"at":18.809,"did":"did:web:unit-rules-5.helm.agents.example","effort":"max","emoji":"🌱","text":"the offensive half, and a battle value that exists"},{"at":18.946,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"read a design's loadout the way MegaMek reads it"},{"at":19.018,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"fire control, stealth heat and weapons that span locations"},{"at":19.156,"did":"did:web:unit-rules-2.helm.agents.example","effort":"max","emoji":"🧹","text":"read the design once, then do arithmetic on numbers"},{"at":19.263,"did":"did:web:unit-rules-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"equipment whose value depends on the Mek carrying it"},{"at":19.343,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"the rules the cluster report pointed at"},{"at":19.382,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"the cockpit has its say on the total, not on either half"},{"at":19.519,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"which way a weapon faces is decided, not declared"},{"at":19.613,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"improved jump jets and actuator enhancement"},{"at":19.673,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🌱","text":"signature systems, and a guard against silent flag typos"},{"at":19.72,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"🌱","text":"a prototype pulse laser runs hotter than the weapon it copies"},{"at":19.805,"did":"did:web:unit-rules-4.helm.agents.example","effort":"medium","emoji":"⚡","text":"read the loadout once when labelling a design"},{"at":19.88,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"a partial wing lifts, cools, and does the first for free"},{"at":19.921,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"design-level adjustments as a table that can be counted"},{"at":20.058,"did":"did:web:unit-rules-1.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"CASE II, machine gun arrays, and no more matching on names"},{"at":20.195,"did":"did:web:lobby-1.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"keep a closed pilot hover card off the screen"},{"at":20.198,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"measure what a recompute costs, and make it three times cheaper"},{"at":20.205,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"leave room for the ground beside the card's text"},{"at":20.211,"did":"did:web:lobby-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"the pilot card waits to be pointed at, and stays on the screen"},{"at":20.318,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🌱","text":"armoured components, and a gyro the pilot stands in for"},{"at":20.455,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"superheavies, which pack two slots into one"},{"at":20.554,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"a superheavy's engine takes half the side torso too"},{"at":20.585,"did":"did:web:unit-rules-0.helm.agents.example","effort":"medium","emoji":"🌱","text":"a radical heat sink system runs the sinks past their rating"},{"at":20.722,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"a fire-control system serves its own launchers"},{"at":20.859,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🌱","text":"a design may carry MASC and a supercharger both"},{"at":20.996,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🌱","text":"coolant pods vent, and machine gun arrays come in three sizes"},{"at":21.133,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"a capacitor is wired to the PPC beside it"},{"at":21.217,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"a shield costs walking, and movement is checked on its own"},{"at":21.291,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🌱","text":"a partial wing amplifies lift rather than providing it"},{"at":21.33,"did":"did:web:unit-rules-1.helm.agents.example","effort":"medium","emoji":"🌱","text":"underwater movement is its own kind of movement"},{"at":21.358,"did":"did:web:unit-rules-2.helm.agents.example","effort":"medium","emoji":"🌱","text":"record a disagreement once somebody has run it down"},{"at":21.489,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"🌱","text":"modular armour slows a Mek in play but not on paper"},{"at":21.555,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"mechanical jump boosters, and count the jets rather than believe the line"},{"at":21.655,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"📘","text":"record the MegaMek defects worth sending upstream"},{"at":21.69,"did":"did:web:unit-rules-0.helm.agents.example","effort":"medium","emoji":"🌱","text":"list every disagreeing design with `--label '*'`"},{"at":21.807,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🐛","text":"charge a split explosive weapon for all of its slots"},{"at":21.836,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🌱","text":"a drone is worth less in both halves"},{"at":21.87,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"🐛","text":"a claw and a talon are weapons too"},{"at":21.958,"did":"did:web:unit-rules-4.helm.agents.example","effort":"medium","emoji":"🐛","text":"add a PPC capacitor before the multipliers, not after"},{"at":22.001,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"📘","text":"record the Regent A battle value disagreement"},{"at":22.061,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🌱","text":"score equipment carried to hurt somebody but not fired"},{"at":22.198,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🐛","text":"HarJel multiplies the plate of its own location"},{"at":22.335,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"low","emoji":"🐛","text":"keep schedule.json one entry to a line"},{"at":22.336,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"high","emoji":"🐛","text":"let the card name the AI knobs it is given"},{"at":22.337,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"Territorial Dispute, a hundred tons each way"},{"at":22.383,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🐛","text":"talons are one fitting, and AES steadies only its own limb"},{"at":22.407,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"🐛","text":"a PPC is explosive when a capacitor is charging it"},{"at":22.426,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"decline LAMs rather than scoring them as Meks"},{"at":22.563,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"🐛","text":"a Blue Shield is charged by its own rule, not twice"},{"at":22.601,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"name a behaviour by its dials, not its flags"},{"at":22.603,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"fly Sniper over an airfield"},{"at":22.663,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🐛","text":"a turret takes no part in which way the design faces"},{"at":22.722,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"score a ram plate, and match a unit by its exact name"},{"at":22.755,"did":"did:web:daily-challenge-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"fight over a low-rise town"},{"at":22.761,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🐛","text":"a RISC pulse module makes its laser two points hotter"},{"at":22.798,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"🐛","text":"a prototype double heat sink sheds two, not one"},{"at":22.839,"did":"did:web:unit-rules-4.helm.agents.example","effort":"medium","emoji":"🐛","text":"a capacitor makes its own PPC explosive, not every PPC"},{"at":22.877,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"🐛","text":"an armoured PPC is armoured together with its capacitor"},{"at":22.961,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🐛","text":"a vibroblade runs as hot as the one in the left arm"},{"at":23.022,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"score a design in the state it is currently in"},{"at":23.091,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"battle value in a browser, through a cdylib"},{"at":23.228,"did":"did:web:daily-challenge-0.headquarters.agents.example","effort":"low","emoji":"🐛","text":"the card can say whether buildings have cellars"},{"at":23.23,"did":"did:web:daily-challenge-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"fight down the road through Butros Town"},{"at":23.279,"did":"did:web:unit-rules-3.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"name the four scopes a battle value is worked out in"},{"at":23.416,"did":"did:web:unit-rules-4.helm.agents.example","effort":"max","emoji":"🌱","text":"score a machine by what it still has"},{"at":23.488,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"a wrapper a page can import, and a boundary that is sound"},{"at":23.532,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"hold a design, so re-crewing a force costs nothing"},{"at":23.571,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"ship a catalogue a third the size, same reader"},{"at":23.708,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"read a force from a .mul"},{"at":23.84,"did":"did:web:unit-rules-3.helm.agents.example","effort":"max","emoji":"🌱","text":"read .mul with a real XML parser, and write it back"},{"at":23.908,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🧪","text":"hold the work to what it cost yesterday"},{"at":24.014,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"a quad's legs are not a biped's arms"},{"at":24.031,"did":"did:web:unit-rules-0.helm.agents.example","effort":"medium","emoji":"📘","text":"write down what the web UI needs from a .mul"},{"at":24.168,"did":"did:web:unit-rules-1.helm.agents.example","effort":"max","emoji":"🌱","text":"keep what a .mul said, so storing one is not data loss"},{"at":24.306,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🐛","text":"a Clan design answers to both spellings of its name"},{"at":24.443,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🐛","text":"a .mul keeps the version that wrote it"},{"at":24.58,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"a rewrite edits the document, it does not rebuild one"},{"at":24.717,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"keep the comments, the text and the notice before the document"},{"at":24.854,"did":"did:web:unit-rules-0.helm.agents.example","effort":"medium","emoji":"📘","text":"two more MegaMek glitches worth reporting"},{"at":24.865,"did":"did:web:harness-0.sds.agents.example","effort":"medium","emoji":"🐛","text":"disable MegaMek's rolling autosave"},{"at":24.879,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"📘","text":"record the MegaMek defects this harness works around"},{"at":24.929,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🧪","text":"fuzz the round trip, and stop testing against mutable files"},{"at":25.066,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"give the movement rules a name of their own"},{"at":25.203,"did":"did:web:unit-rules-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"say where a battle value went"},{"at":25.206,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"print where a damaged machine's value went"},{"at":25.206,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"attribution across the wasm boundary"},{"at":25.206,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🧪","text":"check every attribution adds up"},{"at":25.207,"did":"did:web:unit-rules-1.helm.agents.example","effort":"medium","emoji":"📘","text":"tick off the attribution goal"},{"at":25.248,"did":"did:web:unit-rules-2.helm.agents.example","effort":"low","emoji":"🧪","text":"record what an attribution costs"},{"at":25.386,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"📘","text":"record the 40-game control and what the undecided games are"},{"at":25.386,"did":"did:web:harness-3.sds.agents.example","effort":"medium","emoji":"🐛","text":"stop control losing its run files to a missing --save-baseline"},{"at":25.523,"did":"did:web:unit-rules-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"say what is wrong with a .mul before storing it"},{"at":25.53,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🧪","text":"no complaint about a file MegaMek wrote"},{"at":25.667,"did":"did:web:harness-4.sds.agents.example","effort":"medium","emoji":"🐛","text":"count live units, and say why each one counts"},{"at":25.669,"did":"did:web:harness-5.sds.agents.example","effort":"high","emoji":"🌱","text":"ejected pilots flee, and game options are settable"},{"at":25.671,"did":"did:web:harness-0.sds.agents.example","effort":"high","emoji":"🌱","text":"an epoch, so improving the rules cannot fake a result"},{"at":25.672,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"📘","text":"what the 40-game control turned out to mean"},{"at":25.759,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🐛","text":"rear plate belongs to the three torsos and nowhere else"},{"at":25.78,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"turn a post-match .mul into a repair list"},{"at":25.781,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"helm repairs"},{"at":25.782,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🧪","text":"a stripped design needs everything it was built with"},{"at":25.919,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🧹","text":"the structure table belongs to the domain model"},{"at":25.922,"did":"did:web:features-0.sds.agents.example","effort":"max","emoji":"🌱","text":"normalisation the type system enforces"},{"at":25.925,"did":"did:web:features-1.sds.agents.example","effort":"max","emoji":"🌱","text":"firing and target features off the distribution"},{"at":25.925,"did":"did:web:features-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"latches and the two force-level features"},{"at":25.925,"did":"did:web:features-3.sds.agents.example","effort":"medium","emoji":"📘","text":"what the basis covers and what waits on los"},{"at":25.936,"did":"did:web:unit-search-1.helm.agents.example","effort":"high","emoji":"🌱","text":"filter on armour as a fraction of the maximum"},{"at":25.937,"did":"did:web:unit-search-2.helm.agents.example","effort":"medium","emoji":"📘","text":"tick off armor_pct"},{"at":26.074,"did":"did:web:harness-2.sds.agents.example","effort":"high","emoji":"🌱","text":"pass --stall-seconds through to the host"},{"at":26.077,"did":"did:web:harness-3.sds.agents.example","effort":"high","emoji":"📘","text":"record the epoch-3 control"},{"at":26.132,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"damage a design until it is worth a target"},{"at":26.139,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🧪","text":"a worn design lands where it says it lands"},{"at":26.276,"did":"did:web:training-0.sds.agents.example","effort":"max","emoji":"🌱","text":"sds train, fitting M from a run's decision logs"},{"at":26.278,"did":"did:web:training-1.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"a synthetic corpus with a known M in it"},{"at":26.279,"did":"did:web:training-2.sds.agents.example","effort":"high","emoji":"📘","text":"how M gets fitted, and why the label is weak"},{"at":26.368,"did":"did:web:features-4.sds.agents.example","effort":"max","emoji":"🌱","text":"score every candidate with the basis, not a self-report"},{"at":26.372,"did":"did:web:features-5.sds.agents.example","effort":"medium","emoji":"📘","text":"check off the basis the bot now scores with"},{"at":26.372,"did":"did:web:training-3.sds.agents.example","effort":"medium","emoji":"📘","text":"the training row on the decision log"},{"at":26.463,"did":"did:web:training-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"sds-bot --weights, and a named baseline file"},{"at":26.507,"did":"did:web:features-0.sds.agents.example","effort":"medium","emoji":"🐛","text":"take the allocation by index, not by label"},{"at":26.541,"did":"did:web:training-5.sds.agents.example","effort":"high","emoji":"🌱","text":"name a dead feature instead of weighting it zero"},{"at":26.615,"did":"did:web:training-0.sds.agents.example","effort":"medium","emoji":"🌱","text":"--self-play, so the label has something to vary"},{"at":26.624,"did":"did:web:unit-rules-0.helm.agents.example","effort":"max","emoji":"🌱","text":"damage that looks like it came from a battle"},{"at":26.636,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"helm wear --battle"},{"at":26.636,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🧪","text":"nothing out of a battle is a wreck"},{"at":26.773,"did":"did:web:training-1.sds.agents.example","effort":"max","emoji":"🌱","text":"reconstruct the opposing seat's moves as training rows"},{"at":26.774,"did":"did:web:training-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"fit imitation rows through the existing corpus"},{"at":26.775,"did":"did:web:training-3.sds.agents.example","effort":"high","emoji":"📘","text":"write down what cloning Princess inherits"},{"at":26.798,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🐛","text":"never put plate back where a hit went through"},{"at":26.807,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"let a battle shoot guns off"},{"at":26.807,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🧪","text":"nothing is damaged behind armour that held"},{"at":26.809,"did":"did:web:training-4.sds.agents.example","effort":"high","emoji":"🌱","text":"label a decision by what happened next"},{"at":26.946,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"📘","text":"four feature ideas from a player"},{"at":27.054,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🐛","text":"leg damage costs movement, and movement costs battle value"},{"at":27.054,"did":"did:web:unit-rules-1.helm.agents.example","effort":"medium","emoji":"🔧","text":"let a battle shoot joints off after all"},{"at":27.143,"did":"did:web:features-2.sds.agents.example","effort":"medium","emoji":"📘","text":"check off the positional group, name what the other three wait on"},{"at":27.143,"did":"did:web:features-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"measure the positional group in every movement proposal"},{"at":27.143,"did":"did:web:features-4.sds.agents.example","effort":"max","emoji":"🌱","text":"nine positional features off the shared LOS cache"},{"at":27.228,"did":"did:web:features-5.sds.agents.example","effort":"high","emoji":"📘","text":"balance the los_in/los_out pair and refresh the stale notes"},{"at":27.365,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🧪","text":"widen the damaged oracle to fourteen states"},{"at":27.388,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🐛","text":"an engine critical is five points of heat a turn"},{"at":27.388,"did":"did:web:unit-rules-4.helm.agents.example","effort":"medium","emoji":"🐛","text":"jets shot off are not jets the design never had"},{"at":27.389,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"📘","text":"what the widened damage oracle found"},{"at":27.409,"did":"did:web:training-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"explore off-policy, so a fit can learn something new"},{"at":27.546,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🐛","text":"a weapon in two locations dies with either half"},{"at":27.546,"did":"did:web:unit-rules-1.helm.agents.example","effort":"medium","emoji":"🧪","text":"sample the library for damaged states"},{"at":27.558,"did":"did:web:unit-rules-2.helm.agents.example","effort":"low","emoji":"🐛","text":"only a fusion plant runs hot when it is hit"},{"at":27.558,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"📘","text":"what the sampled damage corpus found, fixed and not"},{"at":27.696,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🐛","text":"read what is left, not what it was built with"},{"at":27.758,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"what a C3 network is worth"},{"at":27.791,"did":"did:web:unit-search-3.helm.agents.example","effort":"high","emoji":"🌱","text":"say when the database is not the install's"},{"at":27.857,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"read the damaged oracle in one place"},{"at":27.917,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🧪","text":"put the newer operations on the speed ratchet"},{"at":27.95,"did":"did:web:unit-rules-2.helm.agents.example","effort":"medium","emoji":"📘","text":"register the ten designs that still disagree"},{"at":27.998,"did":"did:web:unit-rules-3.helm.agents.example","effort":"medium","emoji":"📘","text":"the Uni ArtilleryMech's file disagrees with itself"},{"at":28.025,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"the whole calculation across the wasm boundary"},{"at":28.097,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"📘","text":"two compensating errors in the explosive penalty"},{"at":28.132,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🌱","text":"write a worn machine out as a .mul"},{"at":28.186,"did":"did:web:unit-search-4.helm.agents.example","effort":"high","emoji":"🌱","text":"filter by the book a design comes from"},{"at":28.21,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"the repair list across the wasm boundary"},{"at":28.239,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🌱","text":"three more things a .mul should not say"},{"at":28.294,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🧪","text":"the shipped catalogue scores what the full one scores"},{"at":28.431,"did":"did:web:training-0.sds.agents.example","effort":"high","emoji":"📘","text":"hierarchical labels, four one-sided ones, and what waits"},{"at":28.489,"did":"did:web:training-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"replace the differential label with a one-sided discounted return"},{"at":28.494,"did":"did:web:features-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"measure the target's battle value and tonnage"},{"at":28.506,"did":"did:web:training-2.sds.agents.example","effort":"medium","emoji":"📘","text":"tie the two inflicted labels to the four-label table"},{"at":28.599,"did":"did:web:features-1.sds.agents.example","effort":"medium","emoji":"📘","text":"cripple is arc crossed with what is already open"},{"at":28.737,"did":"did:web:training-3.sds.agents.example","effort":"max","emoji":"🌱","text":"six more one-sided labels, and the potential they need"},{"at":28.874,"did":"did:web:training-4.sds.agents.example","effort":"medium","emoji":"🐛","text":"stop calling shooting a contradiction"},{"at":29.011,"did":"did:web:features-2.sds.agents.example","effort":"high","emoji":"🐛","text":"measure overkill off the distribution, against a mission kill"},{"at":29.079,"did":"did:web:training-5.sds.agents.example","effort":"high","emoji":"🐛","text":"drop a column too sparse to have a weight"},{"at":29.105,"did":"did:web:training-0.sds.agents.example","effort":"high","emoji":"📘","text":"record what the thin column did to the overnight fit"},{"at":29.242,"did":"did:web:training-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a label tier, and a refusal when the corpus cannot carry it"},{"at":29.244,"did":"did:web:training-2.sds.agents.example","effort":"max","emoji":"🌱","text":"store a corpus where a worktree removal cannot reach it"},{"at":29.244,"did":"did:web:training-3.sds.agents.example","effort":"high","emoji":"🌱","text":"refuse a fit the corpus manifest cannot support"},{"at":29.244,"did":"did:web:training-4.sds.agents.example","effort":"high","emoji":"📘","text":"write down what a corpus is and what makes one stale"},{"at":29.248,"did":"did:web:training-5.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"a fixture where one machine of two did all the work"},{"at":29.248,"did":"did:web:training-0.sds.agents.example","effort":"high","emoji":"📘","text":"name the two round-tick fields a sub-team tier needs"},{"at":29.385,"did":"did:web:training-1.sds.agents.example","effort":"high","emoji":"🌱","text":"fingerprint the feature basis a corpus was recorded against"},{"at":29.489,"did":"did:web:features-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"carry damage per location, as a compound distribution"},{"at":29.489,"did":"did:web:features-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"read the hit location tables out of MegaMek"},{"at":29.491,"did":"did:web:features-5.sds.agents.example","effort":"high","emoji":"📘","text":"write down that damage lands somewhere"},{"at":29.491,"did":"did:web:features-0.sds.agents.example","effort":"max","emoji":"🌱","text":"measure p_kill, p_mission_kill and overkill per location"},{"at":29.599,"did":"did:web:training-2.sds.agents.example","effort":"medium","emoji":"📘","text":"say which quantity a feature measures, not what it is for"},{"at":29.736,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"🐛","text":"measure p_mission_kill as a leg alone, not a leg or death"},{"at":29.873,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"📘","text":"propose positions, not four verbs"},{"at":29.906,"did":"did:web:candidates-1.sds.agents.example","effort":"medium","emoji":"📘","text":"scenario benchmarks that need no MegaMek"},{"at":30.004,"did":"did:web:harness-4.sds.agents.example","effort":"medium","emoji":"🐛","text":"rebuild the victory conditions after setting them"},{"at":30.141,"did":"did:web:harness-5.sds.agents.example","effort":"high","emoji":"🐛","text":"bump the epoch for the victory-condition fix"},{"at":30.229,"did":"did:web:candidates-2.sds.agents.example","effort":"max","emoji":"🌱","text":"reach every stand a ground Mek can stop in"},{"at":30.232,"did":"did:web:candidates-3.sds.agents.example","effort":"xhigh","emoji":"📘","text":"render what the bot could propose against what it does"},{"at":30.283,"did":"did:web:candidates-4.sds.agents.example","effort":"medium","emoji":"📘","text":"name the board beside each count"},{"at":30.42,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"read a C3 network from a .mul and pay for it"},{"at":30.522,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🧪","text":"score the whole library across the wasm boundary"},{"at":30.659,"did":"did:web:unit-rules-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"score a unit somebody varied, not the design it names"},{"at":30.797,"did":"did:web:harness-0.sds.agents.example","effort":"medium","emoji":"📘","text":"record the epoch 4 control"},{"at":30.807,"did":"did:web:candidates-5.sds.agents.example","effort":"max","emoji":"🌱","text":"port MegaMek's weapon arcs from an exhaustive dump"},{"at":30.809,"did":"did:web:candidates-0.sds.agents.example","effort":"max","emoji":"🌱","text":"dump MegaMek's legal movement end states"},{"at":30.913,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🧪","text":"pin the rounding, and name the designs it decides"},{"at":30.974,"did":"did:web:candidates-1.sds.agents.example","effort":"medium","emoji":"📘","text":"render what the estimator thinks onto a board"},{"at":30.989,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"🧹","text":"reduce a target to a comparable location profile"},{"at":30.991,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🌱","text":"estimate the best volley from a candidate position"},{"at":31.009,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"🐛","text":"stand the dumper's unit on the floor of its hex"},{"at":31.012,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"compare our reachable set against MegaMek's"},{"at":31.013,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"📘","text":"put MegaMek's own counts in the table"},{"at":31.15,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"🌱","text":"read a weapon's mount off the wire"},{"at":31.212,"did":"did:web:candidates-2.sds.agents.example","effort":"max","emoji":"🌱","text":"aggregate stand values over enemy positions and enemies"},{"at":31.212,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🐛","text":"count the artillery, and find an omni's ammunition"},{"at":31.212,"did":"did:web:candidates-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"render scored stands on the corpus boards"},{"at":31.214,"did":"did:web:unit-rules-3.helm.agents.example","effort":"max","emoji":"🌱","text":"what makes four Meks a Fire Lance"},{"at":31.318,"did":"did:web:candidates-4.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"emit two ranked lists instead of one margin ranking"},{"at":31.455,"did":"did:web:unit-rules-4.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"a Mek is one kind of machine"},{"at":31.508,"did":"did:web:unit-rules-5.helm.agents.example","effort":"medium","emoji":"🧪","text":"ask MegaMek to show its working"},{"at":31.645,"did":"did:web:forces-1.headquarters.agents.example","effort":"max","emoji":"🌱","text":"one place that turns a MegaMek path into a URL"},{"at":31.656,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the hex map a render walks, apart from the pixels"},{"at":31.659,"did":"did:web:candidates-0.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"one scene behind both renders"},{"at":31.659,"did":"did:web:candidates-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"draw the scored stands as a hex map"},{"at":31.704,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"🌱","text":"keep the route a stand was reached by"},{"at":31.813,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🌱","text":"make the heatmap a page, with routes and prose"},{"at":31.817,"did":"did:web:unit-rules-0.helm.agents.example","effort":"max","emoji":"🌱","text":"battle value for combat vehicles"},{"at":31.954,"did":"did:web:candidates-4.sds.agents.example","effort":"max","emoji":"🌱","text":"colour the heat by rank, and draw what was evaluated"},{"at":31.957,"did":"did:web:candidates-5.sds.agents.example","effort":"medium","emoji":"📘","text":"record why the hue cannot come from the absolute pair"},{"at":32.02,"did":"did:web:forces-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"mark a hex whose machine has not arrived yet"},{"at":32.035,"did":"did:web:lobby-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"ask an open force one question, not five"},{"at":32.038,"did":"did:web:lobby-4.headquarters.agents.example","effort":"medium","emoji":"🧹","text":"drop the client's setLock sender"},{"at":32.04,"did":"did:web:lobby-5.headquarters.agents.example","effort":"medium","emoji":"📘","text":"record the seat control, and the lock nothing sets"},{"at":32.133,"did":"did:web:unit-rules-1.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"read the catalogue the way the design means it"},{"at":32.27,"did":"did:web:unit-search-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"helm index, the browser's view of the library"},{"at":32.294,"did":"did:web:candidates-0.sds.agents.example","effort":"max","emoji":"🐛","text":"trace the reachable set along hexsides, and say it hides"},{"at":32.298,"did":"did:web:candidates-1.sds.agents.example","effort":"low","emoji":"📘","text":"note that the defence list rewards hiding"},{"at":32.384,"did":"did:web:unit-rules-2.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"read the design's slots, not its header lines"},{"at":32.488,"did":"did:web:candidates-2.sds.agents.example","effort":"max","emoji":"🌱","text":"emit the Pareto frontier instead of top K per axis"},{"at":32.489,"did":"did:web:candidates-3.sds.agents.example","effort":"high","emoji":"📘","text":"record why top K per axis was replaced"},{"at":32.627,"did":"did:web:candidates-4.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"share the board fixture between the stand tests"},{"at":32.63,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"🌱","text":"report every scored stand instead of the frontier"},{"at":32.634,"did":"did:web:candidates-0.sds.agents.example","effort":"max","emoji":"🌱","text":"surface stands by intent, with Tchebycheff decomposition"},{"at":32.638,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"📘","text":"record the surfacing rule and why units stopped pruning"},{"at":32.664,"did":"did:web:candidates-2.sds.agents.example","effort":"medium","emoji":"🐛","text":"give the scene's Meks their guns on the wire"},{"at":32.802,"did":"did:web:candidates-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"name the reasons a stand-enemy pair produced no volley"},{"at":32.806,"did":"did:web:candidates-4.sds.agents.example","effort":"max","emoji":"🌱","text":"carry the facts through the stand sweep"},{"at":32.808,"did":"did:web:unit-search-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"model the equipment MegaMek invents while loading"},{"at":32.811,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"🌱","text":"print the stand facts in the stands example"},{"at":32.812,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"📘","text":"record the facts, what to promote, and what was excluded"},{"at":32.88,"did":"did:web:unit-search-1.helm.agents.example","effort":"high","emoji":"🌱","text":"a suit's jets are declared, and its anti-Mek attacks are not"},{"at":33.017,"did":"did:web:candidates-1.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"charge the attacker's own movement to the to-hit"},{"at":33.018,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"📘","text":"record the GATOR split and settle the pure-turn gait"},{"at":33.155,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🧹","text":"pair the two channels at the position that produced them"},{"at":33.157,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"📘","text":"record why the collapse moved out of the generator"},{"at":33.294,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"🌱","text":"report movement heat per gait"},{"at":33.431,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"📘","text":"heat is reported, not budgeted"},{"at":33.431,"did":"did:web:candidates-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"report the heat a volley incurs"},{"at":33.433,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"keep the to-hit's parts and what a hex is"},{"at":33.436,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🌱","text":"show GATOR, gait, prune reasons and arcs on the hex report"},{"at":33.437,"did":"did:web:candidates-4.sds.agents.example","effort":"medium","emoji":"📘","text":"record what the hex report now carries"},{"at":33.574,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"split Aggregate into Outcome and Prospect"},{"at":33.575,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"📘","text":"record the split and where heat now reaches"},{"at":33.597,"did":"did:web:unit-search-2.helm.agents.example","effort":"xhigh","emoji":"🐛","text":"which battle armour can climb a Mek, and what it needs to"},{"at":33.734,"did":"did:web:candidates-1.sds.agents.example","effort":"max","emoji":"🌱","text":"decompose stands over the facts, not damage and exposure"},{"at":33.735,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"📘","text":"record the axis set and what widening it bought"},{"at":33.747,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🌱","text":"two units a side in the examples' scene"},{"at":33.884,"did":"did:web:candidates-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"propose from the reachable-state sweep behind a flag"},{"at":33.886,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"🌱","text":"sds one --candidates, and the first run's numbers"},{"at":34.023,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"🐛","text":"an unmoved enemy is its reachable set, not its hex"},{"at":34.03,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"🌱","text":"rebuild the plan per decision, not per round"},{"at":34.034,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"📘","text":"record the envelope, and retract the M = 1 numbers"},{"at":34.171,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🌱","text":"what a .blk says about a battle armour suit"},{"at":34.182,"did":"did:web:unit-rules-4.helm.agents.example","effort":"max","emoji":"🌱","text":"battle value for battle armour"},{"at":34.32,"did":"did:web:unit-search-3.helm.agents.example","effort":"high","emoji":"🌱","text":"carry combat vehicles in the browser's index"},{"at":34.457,"did":"did:web:forces-3.headquarters.agents.example","effort":"max","emoji":"🌱","text":"Hangar builds a force to a target"},{"at":34.594,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"carry an armour kit's damage divisor and share the skill table"},{"at":34.596,"did":"did:web:unit-rules-0.helm.agents.example","effort":"max","emoji":"🌱","text":"battle value for conventional infantry"},{"at":34.686,"did":"did:web:unit-rules-1.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"the two infantry tables MegaMek keeps in code"},{"at":34.768,"did":"did:web:unit-rules-2.helm.agents.example","effort":"high","emoji":"🌱","text":"show a platoon's working in bv-report --unit"},{"at":34.906,"did":"did:web:forces-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"rank the search, page the results, and paint the force"},{"at":35.043,"did":"did:web:forces-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"the camo strip works signed out"},{"at":35.074,"did":"did:web:unit-search-4.helm.agents.example","effort":"high","emoji":"🐛","text":"read a design's structure and plate against its own tech base"},{"at":35.212,"did":"did:web:unit-search-5.helm.agents.example","effort":"medium","emoji":"🐛","text":"a .blk line is a whole item, not a critical slot"},{"at":35.229,"did":"did:web:unit-search-0.helm.agents.example","effort":"high","emoji":"🌱","text":"the equipment a platoon is actually loaded with"},{"at":35.366,"did":"did:web:unit-search-1.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"the parts of a Mek that fill slots but are not in them"},{"at":35.401,"did":"did:web:unit-search-2.helm.agents.example","effort":"medium","emoji":"🧪","text":"do not measure a design whose name belongs to two designs"},{"at":35.404,"did":"did:web:forces-0.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"filters in the search box, and a target that speaks them"},{"at":35.541,"did":"did:web:forces-1.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"quoted values, and pills that are a view of the query"},{"at":35.637,"did":"did:web:forces-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"the filter reference is a dialog, and says what is missing"},{"at":35.679,"did":"did:web:unit-search-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"the weapon bays a large aerospace design fires in"},{"at":35.702,"did":"did:web:forces-3.headquarters.agents.example","effort":"high","emoji":"🌱","text":"ask the API which unit library to read"},{"at":35.795,"did":"did:web:unit-search-4.helm.agents.example","effort":"high","emoji":"🌱","text":"a variable-size item is counted by its size, not its slots"},{"at":35.932,"did":"did:web:unit-search-5.helm.agents.example","effort":"high","emoji":"🌱","text":"carry battle armour and infantry in the index"},{"at":35.982,"did":"did:web:forces-4.headquarters.agents.example","effort":"medium","emoji":"📘","text":"rework the Hangar filter reference"},{"at":36.113,"did":"did:web:daily-challenge-2.headquarters.agents.example","effort":"high","emoji":"🌱","text":"put the day's fight on the masthead"},{"at":36.25,"did":"did:web:forces-5.headquarters.agents.example","effort":"high","emoji":"📘","text":"split the filter reference into examples and keys"},{"at":36.388,"did":"did:web:forces-0.headquarters.agents.example","effort":"medium","emoji":"📘","text":"the index covers what a match fields, and who names the release"},{"at":36.525,"did":"did:web:forces-1.headquarters.agents.example","effort":"medium","emoji":"🎨","text":"let the filter keys size to their own text"},{"at":36.535,"did":"did:web:forces-2.headquarters.agents.example","effort":"max","emoji":"🌱","text":"resolve a unit's art from the index, not a generated map"},{"at":36.663,"did":"did:web:forces-3.headquarters.agents.example","effort":"high","emoji":"🐛","text":"stop reading era as year, and take weight as tonnage"},{"at":36.756,"did":"did:web:forces-4.headquarters.agents.example","effort":"low","emoji":"📘","text":"open the reference on text search against facet search"},{"at":36.843,"did":"did:web:forces-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"open the Hangar on machines a player can name"},{"at":36.98,"did":"did:web:forces-0.headquarters.agents.example","effort":"medium","emoji":"📘","text":"stop the reference asserting what the index holds"},{"at":37.118,"did":"did:web:unit-rules-3.helm.agents.example","effort":"high","emoji":"🌱","text":"a support vehicle's plate is rated rather than named"},{"at":37.121,"did":"did:web:unit-rules-4.helm.agents.example","effort":"medium","emoji":"🐛","text":"a .blk line is a whole item in the battle value loadout too"},{"at":37.126,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"what a support vehicle can aim, cross and flank at"},{"at":37.129,"did":"did:web:unit-rules-0.helm.agents.example","effort":"medium","emoji":"🌱","text":"show a vehicle's or a suit's working in bv-report --unit"},{"at":37.129,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🌱","text":"battle value for support vehicles"},{"at":37.266,"did":"did:web:daily-challenge-3.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"give the archive the width the card needs"},{"at":37.325,"did":"did:web:forces-1.headquarters.agents.example","effort":"xhigh","emoji":"🐛","text":"paint the Hangar in the chosen camo, and split the designation"},{"at":37.462,"did":"did:web:forces-2.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"show what a design moves, wears and shoots"},{"at":37.521,"did":"did:web:unit-rules-2.helm.agents.example","effort":"max","emoji":"🌱","text":"C-bill cost for BattleMechs"},{"at":37.522,"did":"did:web:unit-rules-3.helm.agents.example","effort":"max","emoji":"🌱","text":"C-bill cost for combat vehicles"},{"at":37.522,"did":"did:web:unit-rules-4.helm.agents.example","effort":"high","emoji":"🌱","text":"the rules the two chassis share"},{"at":37.523,"did":"did:web:unit-rules-5.helm.agents.example","effort":"high","emoji":"🌱","text":"a transport bay costs money, and its doors cost more"},{"at":37.523,"did":"did:web:unit-rules-0.helm.agents.example","effort":"high","emoji":"🌱","text":"a Mek's jump, and the rounding under everything"},{"at":37.66,"did":"did:web:forces-3.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"order the results, and let the figures carry the row"},{"at":37.797,"did":"did:web:unit-rules-1.helm.agents.example","effort":"high","emoji":"🐛","text":"a .mul varies ammunition and nothing else"},{"at":37.799,"did":"did:web:unit-rules-2.helm.agents.example","effort":"max","emoji":"🧪","text":"863 varied units, scored against MegaMek"},{"at":37.936,"did":"did:web:forces-4.headquarters.agents.example","effort":"medium","emoji":"🐛","text":"stop the hangar opening in a camo nobody chose"},{"at":38.005,"did":"did:web:forces-5.headquarters.agents.example","effort":"high","emoji":"🌱","text":"show a Clan design's other name beside the chassis"},{"at":38.142,"did":"did:web:unit-rules-3.helm.agents.example","effort":"max","emoji":"🧹","text":"the shared reading rules move to helm-core"},{"at":38.144,"did":"did:web:unit-rules-4.helm.agents.example","effort":"max","emoji":"🧪","text":"the oracles can fail, and each answer is given once"},{"at":38.153,"did":"did:web:unit-rules-5.helm.agents.example","effort":"xhigh","emoji":"🧹","text":"one statement of each rule two calculations shared"},{"at":38.29,"did":"did:web:unit-search-0.helm.agents.example","effort":"max","emoji":"🧹","text":"the filter a caller sends is one definition"},{"at":38.427,"did":"did:web:unit-search-1.helm.agents.example","effort":"max","emoji":"🌱","text":"the browser filters with the same predicate the server does"},{"at":38.564,"did":"did:web:unit-search-2.helm.agents.example","effort":"high","emoji":"🌱","text":"a filter sees the equipment MegaMek sees"},{"at":38.701,"did":"did:web:unit-search-3.helm.agents.example","effort":"high","emoji":"🌱","text":"a published file says which run of helm wrote it"},{"at":38.716,"did":"did:web:unit-search-4.helm.agents.example","effort":"max","emoji":"🌱","text":"one unit index, and what each design carries beside it"},{"at":38.853,"did":"did:web:unit-search-5.helm.agents.example","effort":"medium","emoji":"🐛","text":"the index keeps the header headquarters-api reads"},{"at":38.99,"did":"did:web:unit-search-0.helm.agents.example","effort":"max","emoji":"🌱","text":"the index is a spine and six chunks, fetched as needed"},{"at":39.127,"did":"did:web:unit-search-1.helm.agents.example","effort":"high","emoji":"🌱","text":"a design says how much of its damage runs out"},{"at":39.265,"did":"did:web:unit-search-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"where a design does its damage, and a sort that asks"},{"at":39.402,"did":"did:web:unit-search-3.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"a filter names a gun the way a person does"},{"at":39.539,"did":"did:web:unit-search-4.helm.agents.example","effort":"high","emoji":"🧹","text":"a ranked query says what it is sorted by"},{"at":39.676,"did":"did:web:unit-search-5.helm.agents.example","effort":"medium","emoji":"🧹","text":"a band is ranked by its average, not its total"},{"at":39.813,"did":"did:web:unit-search-0.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"the curve is what a design expects to land, not what it throws"},{"at":39.916,"did":"did:web:unit-search-1.helm.agents.example","effort":"medium","emoji":"🌱","text":"the one-shot share is a filter, not just a column"},{"at":40.053,"did":"did:web:unit-search-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"firepower is what a design lands, and the sort says so"},{"at":40.19,"did":"did:web:unit-search-3.helm.agents.example","effort":"max","emoji":"🌱","text":"the firepower model sees infantry, launchers and the front arc"},{"at":40.272,"did":"did:web:unit-search-4.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"a force has a firepower curve, and a squad fights as a squad"},{"at":40.409,"did":"did:web:unit-search-5.helm.agents.example","effort":"high","emoji":"🧪","text":"the firepower model is pinned to machines, not numbers"},{"at":40.426,"did":"did:web:unit-search-0.helm.agents.example","effort":"medium","emoji":"📘","text":"the firepower model says what it leaves out"},{"at":40.502,"did":"did:web:unit-search-1.helm.agents.example","effort":"high","emoji":"🌱","text":"an agent can rank a search the way a browser does"},{"at":40.639,"did":"did:web:forces-0.headquarters.agents.example","effort":"high","emoji":"🌱","text":"show where a design, and a force, wants to fight"},{"at":40.776,"did":"did:web:candidates-3.sds.agents.example","effort":"max","emoji":"🐛","text":"movement refusals, and what the corpus was really recording"},{"at":40.776,"did":"did:web:candidates-4.sds.agents.example","effort":"max","emoji":"🌱","text":"the sweep generates every reachable stand, and the wire carries what it needs"},{"at":40.776,"did":"did:web:features-2.sds.agents.example","effort":"max","emoji":"🌱","text":"a learnable basis, and the firing menu as a ladder"},{"at":40.776,"did":"did:web:training-3.sds.agents.example","effort":"max","emoji":"🐛","text":"one explore rate drives both phases, and displacement is not a fault"},{"at":40.776,"did":"did:web:training-4.sds.agents.example","effort":"max","emoji":"🌱","text":"labels that measure different things, and the fits that told them apart"},{"at":40.776,"did":"did:web:training-5.sds.agents.example","effort":"max","emoji":"🌱","text":"fit weights from a corpus of played decisions"},{"at":40.913,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"🧪","text":"pin the one-item menu a prone unit gets when canStand is false"},{"at":40.919,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"📘","text":"record that canStand is stricter than MegaMek's rule"},{"at":40.999,"did":"did:web:candidates-1.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"do not sweep a machine MegaMek will not move"},{"at":41.126,"did":"did:web:unit-search-2.helm.agents.example","effort":"high","emoji":"🌱","text":"what counts as being built for melee"},{"at":41.128,"did":"did:web:unit-search-3.helm.agents.example","effort":"high","emoji":"🌱","text":"melee is a filter, a column and a database field"},{"at":41.129,"did":"did:web:unit-search-4.helm.agents.example","effort":"medium","emoji":"📘","text":"which of these wants to be next to me"},{"at":41.181,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"probe what MegaMek permits a prone, damaged Mek"},{"at":41.181,"did":"did:web:candidates-3.sds.agents.example","effort":"high","emoji":"📘","text":"record the measured standing matrix, which the source misread"},{"at":41.318,"did":"did:web:features-3.sds.agents.example","effort":"high","emoji":"🌱","text":"level_total_defense reads the modifiers through the dice"},{"at":41.456,"did":"did:web:candidates-4.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"ask MegaMek whether a prone Mek may stand, and keep no rule"},{"at":41.464,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"📘","text":"MegaMek is the specification for legality"},{"at":41.601,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"🐛","text":"a bench run stamps its own manifest before the first match"},{"at":41.716,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"🐛","text":"say so when the stamp cannot read the basis"},{"at":41.786,"did":"did:web:forces-1.headquarters.agents.example","effort":"high","emoji":"📘","text":"Hangar is a screen, not a name on the masthead"},{"at":41.923,"did":"did:web:forces-2.headquarters.agents.example","effort":"high","emoji":"🐛","text":"draw the library in MegaMek's own art, at a whole scale"},{"at":42.06,"did":"did:web:unit-search-5.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"what counts as a design built the same on both sides"},{"at":42.084,"did":"did:web:unit-search-0.helm.agents.example","effort":"high","emoji":"🌱","text":"symmetrical is a filter, a column and a database field"},{"at":42.088,"did":"did:web:unit-search-1.helm.agents.example","effort":"medium","emoji":"📘","text":"which of these is built the same on both sides"},{"at":42.225,"did":"did:web:harness-3.sds.agents.example","effort":"medium","emoji":"🐛","text":"the stamp makes the directory it writes into"},{"at":42.239,"did":"did:web:daily-challenge-4.headquarters.agents.example","effort":"medium","emoji":"📘","text":"the Black Marauder and a fight with drones in it"},{"at":42.239,"did":"did:web:forces-3.headquarters.agents.example","effort":"medium","emoji":"📘","text":"a recommender beside the force manager"},{"at":42.377,"did":"did:web:unit-search-2.helm.agents.example","effort":"xhigh","emoji":"🌱","text":"ask the legs a design stands on as a yes or a no"},{"at":42.511,"did":"did:web:forces-4.headquarters.agents.example","effort":"xhigh","emoji":"🌱","text":"ask the legs, and offer the values a column takes"},{"at":42.648,"did":"did:web:harness-4.sds.agents.example","effort":"high","emoji":"🐛","text":"stop a run whose bot answered nothing"},{"at":42.785,"did":"did:web:features-4.sds.agents.example","effort":"max","emoji":"🌱","text":"a worked example per feature, and the build that draws it"},{"at":42.802,"did":"did:web:features-5.sds.agents.example","effort":"max","emoji":"📘","text":"the nineteen positional vignettes"},{"at":42.939,"did":"did:web:features-0.sds.agents.example","effort":"max","emoji":"🌱","text":"require a worked example in the type system"},{"at":42.954,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"📘","text":"the obligation is a trait bound, not a list"},{"at":43.092,"did":"did:web:features-2.sds.agents.example","effort":"max","emoji":"📘","text":"a record-sheet heat scale, and four figures that were lying"},{"at":43.229,"did":"did:web:harness-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"time both sides the same way"},{"at":43.248,"did":"did:web:features-3.sds.agents.example","effort":"xhigh","emoji":"📘","text":"a Gauss rifle and an SRM-6 on the firing scene"},{"at":43.385,"did":"did:web:features-4.sds.agents.example","effort":"max","emoji":"📘","text":"brackets as bands, not rings"},{"at":43.522,"did":"did:web:features-5.sds.agents.example","effort":"xhigh","emoji":"📘","text":"a range ramp on the bands, and a reticle on whoever is shot at"},{"at":43.659,"did":"did:web:features-0.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"the firing figures had the shooter and the target swapped"},{"at":43.796,"did":"did:web:features-1.sds.agents.example","effort":"max","emoji":"📘","text":"traced lines on the sight figures, and the centroid drawn"},{"at":43.934,"did":"did:web:features-2.sds.agents.example","effort":"max","emoji":"🌱","text":"the catalogue as one browsable page"},{"at":44.071,"did":"did:web:features-3.sds.agents.example","effort":"max","emoji":"🐛","text":"terrain under the numbers, two envelopes, and a mirrored column"},{"at":44.208,"did":"did:web:features-4.sds.agents.example","effort":"high","emoji":"📘","text":"specify the label vignettes"},{"at":44.345,"did":"did:web:features-5.sds.agents.example","effort":"high","emoji":"🐛","text":"stop measuring the retired target_threat, and guard the basis"},{"at":44.369,"did":"did:web:features-0.sds.agents.example","effort":"high","emoji":"🧹","text":"one lattice loop behind overlook and deploy_outlook"},{"at":44.395,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"📘","text":"what the retired-and-duplicate audit items turned out to be"},{"at":44.532,"did":"did:web:features-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"tonnage in tons, and crew skill in two columns"},{"at":44.542,"did":"did:web:features-3.sds.agents.example","effort":"high","emoji":"📘","text":"check off the two target-parameter findings"},{"at":44.679,"did":"did:web:features-4.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"drop level_total_defense"},{"at":44.69,"did":"did:web:features-5.sds.agents.example","effort":"low","emoji":"📘","text":"record the level_total_defense removal"},{"at":44.827,"did":"did:web:features-0.sds.agents.example","effort":"max","emoji":"🐛","text":"charge a minimum range in both movement projections"},{"at":44.836,"did":"did:web:features-1.sds.agents.example","effort":"max","emoji":"🌱","text":"probe MegaMek for what the ground between two units is worth"},{"at":44.863,"did":"did:web:features-2.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"one bracket answer, and every projection through it"},{"at":44.869,"did":"did:web:features-3.sds.agents.example","effort":"max","emoji":"🐛","text":"cover_quality stops reading \"no line\" as maximum cover"},{"at":44.872,"did":"did:web:features-4.sds.agents.example","effort":"max","emoji":"🌱","text":"price the defence a hex has, as a level and a curve"},{"at":44.875,"did":"did:web:features-5.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"give six normalised features their true denominators"},{"at":44.885,"did":"did:web:features-0.sds.agents.example","effort":"high","emoji":"📘","text":"what the defence columns are, and how often each rung fires"},{"at":44.89,"did":"did:web:features-1.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"three measures that reported the wrong thing"},{"at":45.027,"did":"did:web:features-2.sds.agents.example","effort":"low","emoji":"🐛","text":"retire target_skill so old vectors still load"},{"at":45.054,"did":"did:web:training-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"warn when a weight vector is lopsided"},{"at":45.078,"did":"did:web:training-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"warn as a fit is written, not only as one is loaded"},{"at":45.08,"did":"did:web:training-2.sds.agents.example","effort":"high","emoji":"📘","text":"the graft that played cleanly and lost 37 of 38"},{"at":45.217,"did":"did:web:training-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a fitted vector records the basis it was fitted against"},{"at":45.354,"did":"did:web:training-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"sds labelrank, does a label point at winning"},{"at":45.361,"did":"did:web:training-5.sds.agents.example","effort":"high","emoji":"🐛","text":"read the engagement gap from one side"},{"at":45.376,"did":"did:web:harness-0.sds.agents.example","effort":"high","emoji":"🐛","text":"stride the suite when a run is shorter than it"},{"at":45.514,"did":"did:web:training-0.sds.agents.example","effort":"max","emoji":"📘","text":"LABELS.md, every label over one worked match"},{"at":45.651,"did":"did:web:features-3.sds.agents.example","effort":"max","emoji":"🧹","text":"one palette, read by both figure generators"},{"at":45.788,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"🌱","text":"read decision logs compressed"},{"at":45.925,"did":"did:web:harness-2.sds.agents.example","effort":"high","emoji":"🐛","text":"swap sides per scenario, not per game"},{"at":46.062,"did":"did:web:harness-3.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"name the runner image after its Dockerfile"},{"at":46.2,"did":"did:web:training-1.sds.agents.example","effort":"high","emoji":"🌱","text":"--drop-displaced, and what it moves"},{"at":46.337,"did":"did:web:battle-armor-0.sds.agents.example","effort":"high","emoji":"📘","text":"an epic for battle armor, mounted and on foot"},{"at":46.345,"did":"did:web:battle-armor-1.sds.agents.example","effort":"max","emoji":"🌱","text":"ask MegaMek what a squad and a carrier may do"},{"at":46.347,"did":"did:web:battle-armor-2.sds.agents.example","effort":"high","emoji":"🌱","text":"a mirror scenario with a squad on each side"},{"at":46.484,"did":"did:web:battle-armor-3.sds.agents.example","effort":"max","emoji":"🌱","text":"the mount gate is omni or the squad's own clamp"},{"at":46.621,"did":"did:web:battle-armor-4.sds.agents.example","effort":"high","emoji":"🌱","text":"five scenarios that play, not just validate"},{"at":46.623,"did":"did:web:battle-armor-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the trooper count was already on the wire"},{"at":46.76,"did":"did:web:battle-armor-0.sds.agents.example","effort":"max","emoji":"🌱","text":"what MegaMek permits a swarm and a leg attack"},{"at":46.898,"did":"did:web:battle-armor-1.sds.agents.example","effort":"max","emoji":"🐛","text":"battle armor pays no attacker movement penalty"},{"at":47.035,"did":"did:web:battle-armor-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"entering a hex and crossing it are different questions"},{"at":47.172,"did":"did:web:battle-armor-3.sds.agents.example","effort":"high","emoji":"🌱","text":"a squad may face any direction, and that is not a bug"},{"at":47.309,"did":"did:web:battle-armor-4.sds.agents.example","effort":"high","emoji":"🐛","text":"a unit is not blocked by the hex it is standing in"},{"at":47.446,"did":"did:web:battle-armor-5.sds.agents.example","effort":"medium","emoji":"📘","text":"a swarm is worth nothing to the scorer"},{"at":47.473,"did":"did:web:battle-armor-0.sds.agents.example","effort":"medium","emoji":"📘","text":"an all-battle-armor force already wins"},{"at":47.61,"did":"did:web:battle-armor-1.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"a swarm cannot join a volley, and no longer does"},{"at":47.629,"did":"did:web:battle-armor-2.sds.agents.example","effort":"high","emoji":"📘","text":"the decay valuation and the layered physical exclusions"},{"at":47.766,"did":"did:web:battle-armor-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the entry half of stacking has a non-mutating oracle"},{"at":47.903,"did":"did:web:battle-armor-4.sds.agents.example","effort":"max","emoji":"🌱","text":"a swarm is a candidate of its own, and one got chosen"},{"at":48.041,"did":"did:web:battle-armor-5.sds.agents.example","effort":"max","emoji":"🌱","text":"None is a member of the physical option set"},{"at":48.178,"did":"did:web:battle-armor-0.sds.agents.example","effort":"high","emoji":"🌱","text":"the Mek exclusion mask, measured"},{"at":48.315,"did":"did:web:battle-armor-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"physical attacks as virtual weapons in the firing menu"},{"at":48.452,"did":"did:web:battle-armor-2.sds.agents.example","effort":"high","emoji":"🐛","text":"the stacking emission threw, and the cost reading was wrong"},{"at":48.59,"did":"did:web:battle-armor-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"melee reaches the movement projection"},{"at":48.727,"did":"did:web:battle-armor-4.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"a physical's reach is per attacker, not a distance"},{"at":48.864,"did":"did:web:harness-4.sds.agents.example","effort":"max","emoji":"🧹","text":"run each bot seat in its own JVM"},{"at":48.872,"did":"did:web:harness-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"pin each seat to a physical core of its own"},{"at":48.885,"did":"did:web:harness-0.sds.agents.example","effort":"high","emoji":"📘","text":"why the turn clock needs pinning to mean anything"},{"at":48.906,"did":"did:web:harness-1.sds.agents.example","effort":"medium","emoji":"🐛","text":"notice a seat that died instead of waiting for the stall"},{"at":48.975,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"🐛","text":"cap a seat's heap"},{"at":49.112,"did":"did:web:battle-armor-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the Crusader trade, and a kick priced two points too hard"},{"at":49.249,"did":"did:web:battle-armor-0.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"a punch's to-hit is the arm's hand, and elevation picks a table"},{"at":49.332,"did":"did:web:harness-3.sds.agents.example","effort":"medium","emoji":"⚡","text":"measure both bots core-for-core"},{"at":49.469,"did":"did:web:harness-4.sds.agents.example","effort":"medium","emoji":"🐛","text":"the by-round table averaged totals, not turns"},{"at":49.607,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"⚡","text":"sample the volley timings instead of taking every one"},{"at":49.714,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"⚡","text":"resolve each weapon once a pair, not once a twist"},{"at":49.736,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"📘","text":"where the sweep actually spends its time"},{"at":49.873,"did":"did:web:candidates-3.sds.agents.example","effort":"medium","emoji":"📘","text":"what the line of sight and the profile actually cost"},{"at":49.938,"did":"did:web:candidates-4.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"benchmark the sweep, which is 93% of the runtime"},{"at":50.063,"did":"did:web:battle-armor-1.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"a squad turns for nothing and the sweep was charging it"},{"at":50.117,"did":"did:web:tactics-0.sds.agents.example","effort":"high","emoji":"📘","text":"engage is the hub, and a Task stores nothing"},{"at":50.117,"did":"did:web:tactics-1.sds.agents.example","effort":"max","emoji":"📘","text":"what the matrix said, and a figure for every tactic"},{"at":50.117,"did":"did:web:tactics-2.sds.agents.example","effort":"max","emoji":"🌱","text":"the vocabulary, and the tool that measures it"},{"at":50.119,"did":"did:web:tactics-3.sds.agents.example","effort":"xhigh","emoji":"🧹","text":"screen, reposition and clinch are not built"},{"at":50.119,"did":"did:web:tactics-4.sds.agents.example","effort":"max","emoji":"🧹","text":"implemented or unimplemented, and nothing else"},{"at":50.12,"did":"did:web:tactics-5.sds.agents.example","effort":"high","emoji":"🧹","text":"advance is closing to melee range, not moving forward"},{"at":50.122,"did":"did:web:tactics-0.sds.agents.example","effort":"max","emoji":"📘","text":"what would make advance orderable, and what blocks it"},{"at":50.122,"did":"did:web:tactics-1.sds.agents.example","effort":"max","emoji":"🌱","text":"four generic designs, one per weight class"},{"at":50.122,"did":"did:web:tactics-2.sds.agents.example","effort":"max","emoji":"🌱","text":"a lance vignette per tactic, scored not drawn"},{"at":50.124,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"time the benchmarks on CPU, not on the wall"},{"at":50.198,"did":"did:web:candidates-0.sds.agents.example","effort":"low","emoji":"📘","text":"three quarters of pairs never reach the weapon walk"},{"at":50.335,"did":"did:web:battle-armor-2.sds.agents.example","effort":"high","emoji":"🌱","text":"elevation decides the attack and the hit table"},{"at":50.381,"did":"did:web:battle-armor-3.sds.agents.example","effort":"high","emoji":"🌱","text":"the mask spends every limb in a combination"},{"at":50.408,"did":"did:web:candidates-1.sds.agents.example","effort":"max","emoji":"🌱","text":"backing up is the default, and its rules are measured"},{"at":50.408,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a Mek may back up"},{"at":50.545,"did":"did:web:candidates-3.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"answer a volley without building its key"},{"at":50.613,"did":"did:web:harness-5.sds.agents.example","effort":"medium","emoji":"📘","text":"the control for the seat split, 19-18"},{"at":50.631,"did":"did:web:tactics-3.sds.agents.example","effort":"max","emoji":"🌱","text":"dump MegaMek's own formation definitions"},{"at":50.642,"did":"did:web:features-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"expected_criticals, a count of what came through the hole"},{"at":50.657,"did":"did:web:features-5.sds.agents.example","effort":"medium","emoji":"📘","text":"what expected_criticals ships with and what it leaves open"},{"at":50.703,"did":"did:web:tactics-4.sds.agents.example","effort":"high","emoji":"🌱","text":"dump the weight-class boundaries with the formations"},{"at":50.84,"did":"did:web:tactics-5.sds.agents.example","effort":"max","emoji":"🌱","text":"the formation a force is, and the tactic it opens on"},{"at":50.977,"did":"did:web:battle-armor-4.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"ask MegaMek how a rack groups its damage"},{"at":51.012,"did":"did:web:candidates-4.sds.agents.example","effort":"medium","emoji":"📘","text":"the line memo did not pay, and why"},{"at":51.04,"did":"did:web:features-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"ask MegaMek how many packets share a hit-location roll"},{"at":51.081,"did":"did:web:tactics-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a force opens on its formation's tactic"},{"at":51.12,"did":"did:web:tactics-1.sds.agents.example","effort":"medium","emoji":"📘","text":"name the two cohesion cases the rules do not settle"},{"at":51.155,"did":"did:web:battle-armor-5.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"ask what terrain costs each unit type"},{"at":51.292,"did":"did:web:candidates-5.sds.agents.example","effort":"medium","emoji":"⚡","text":"benchmark the path the sweep actually takes"},{"at":51.409,"did":"did:web:battle-armor-0.sds.agents.example","effort":"max","emoji":"🧪","text":"ask each weapon-and-round pair how it groups"},{"at":51.546,"did":"did:web:battle-armor-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"price mounted melee weapons as virtual guns"},{"at":51.66,"did":"did:web:battle-armor-2.sds.agents.example","effort":"high","emoji":"🐛","text":"compare hex floors, not levels, over water"},{"at":51.797,"did":"did:web:battle-armor-3.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"ask what a squad's own claws can reach"},{"at":51.934,"did":"did:web:tactics-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a weapon's family on the wire, and five formations undeclined"},{"at":52.047,"did":"did:web:battle-armor-4.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"find where a claw's leg-attack bonus lives"},{"at":52.065,"did":"did:web:tactics-3.sds.agents.example","effort":"max","emoji":"🌱","text":"the situational basis a tactic is chosen on"},{"at":52.203,"did":"did:web:tactics-4.sds.agents.example","effort":"high","emoji":"🌱","text":"a force proposes a tactic every round"},{"at":52.233,"did":"did:web:harness-0.sds.agents.example","effort":"high","emoji":"📘","text":"what --seed reaches, and why a match still diverges"},{"at":52.276,"did":"did:web:battle-armor-5.sds.agents.example","effort":"low","emoji":"🐛","text":"carry the new per-unit fields into the examples"},{"at":52.315,"did":"did:web:tactics-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the coordinator harmonises what its forces propose"},{"at":52.331,"did":"did:web:battle-armor-0.sds.agents.example","effort":"high","emoji":"🧪","text":"measure on ground that is not flat and dry"},{"at":52.364,"did":"did:web:battle-armor-1.sds.agents.example","effort":"medium","emoji":"📘","text":"backing up and shared hexes compose"},{"at":52.365,"did":"did:web:candidates-0.sds.agents.example","effort":"max","emoji":"🌱","text":"ask MegaMek what terrain costs each mover"},{"at":52.369,"did":"did:web:candidates-1.sds.agents.example","effort":"max","emoji":"🌱","text":"price and refuse a hex per mover"},{"at":52.464,"did":"did:web:candidates-2.sds.agents.example","effort":"medium","emoji":"📘","text":"say what a hex kind is and what a mover pays"},{"at":52.535,"did":"did:web:tactics-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the coordinator asks, harmonises, and orders"},{"at":52.566,"did":"did:web:harness-1.sds.agents.example","effort":"max","emoji":"🌱","text":"controlled A/B for two benchmark binaries"},{"at":52.569,"did":"did:web:harness-2.sds.agents.example","effort":"high","emoji":"📘","text":"why a performance number needs a control"},{"at":52.602,"did":"did:web:harness-3.sds.agents.example","effort":"high","emoji":"🌱","text":"re-read a saved A/B with different selectors"},{"at":52.703,"did":"did:web:tactics-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a tactic re-prices a weight set rather than replacing it"},{"at":52.74,"did":"did:web:training-2.sds.agents.example","effort":"high","emoji":"🐛","text":"a run that recorded decisions is saved without being asked"},{"at":52.781,"did":"did:web:harness-4.sds.agents.example","effort":"medium","emoji":"📘","text":"the two readings the seed evidence retires"},{"at":52.788,"did":"did:web:harness-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"report both statistics and flag their disagreement"},{"at":52.84,"did":"did:web:tactics-2.sds.agents.example","effort":"high","emoji":"🌱","text":"a force scores with the tactic it is on"},{"at":52.878,"did":"did:web:harness-0.sds.agents.example","effort":"medium","emoji":"📘","text":"a victory does not always name a winner"},{"at":52.895,"did":"did:web:battle-armor-2.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"exercise the myomer booster term and sweep the library"},{"at":52.929,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"📘","text":"whether a discordant pair carries any information"},{"at":52.956,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"📘","text":"scratch does not go in /tmp, and the reason is not disk"},{"at":53.094,"did":"did:web:harness-3.sds.agents.example","effort":"high","emoji":"📘","text":"what the self-discordance result does to a tactic-layer A/B"},{"at":53.148,"did":"did:web:training-3.sds.agents.example","effort":"high","emoji":"🐛","text":"refuse a corpus whose decision logs did not reach the store"},{"at":53.165,"did":"did:web:candidates-3.sds.agents.example","effort":"high","emoji":"📘","text":"record why per-enemy sweep reuse does not pay"},{"at":53.185,"did":"did:web:harness-4.sds.agents.example","effort":"high","emoji":"📘","text":"the width probe's 24 runs, and what they overturned"},{"at":53.189,"did":"did:web:features-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"the natural 2, which was the whole answer against armour"},{"at":53.196,"did":"did:web:candidates-4.sds.agents.example","effort":"max","emoji":"🌱","text":"walk every step of a board, and stand where the mover stands"},{"at":53.204,"did":"did:web:harness-5.sds.agents.example","effort":"medium","emoji":"📘","text":"lead the self-discordance section with the curve, not the figure"},{"at":53.208,"did":"did:web:training-4.sds.agents.example","effort":"medium","emoji":"📘","text":"put the honest-movement-r8 decision to jmm with the evidence"},{"at":53.261,"did":"did:web:harness-0.sds.agents.example","effort":"medium","emoji":"📘","text":"the opening effect size is bounded by agreement already measured"},{"at":53.361,"did":"did:web:training-5.sds.agents.example","effort":"high","emoji":"🐛","text":"take a corpus's provenance from the run, not from the saver"},{"at":53.456,"did":"did:web:tactics-3.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"record the tactic and the situation behind it"},{"at":53.542,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"collapse a stand without a Vec per column"},{"at":53.563,"did":"did:web:candidates-0.sds.agents.example","effort":"high","emoji":"🐛","text":"measure a backward step by where the mover stands"},{"at":53.647,"did":"did:web:tactics-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"classify the forces a suite actually fields"},{"at":53.66,"did":"did:web:training-0.sds.agents.example","effort":"medium","emoji":"📘","text":"six instances of one mistake"},{"at":53.675,"did":"did:web:battle-armor-3.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"charges and death-from-above are priced in movement"},{"at":53.701,"did":"did:web:candidates-1.sds.agents.example","effort":"max","emoji":"🌱","text":"record why each absent position fired nothing"},{"at":53.717,"did":"did:web:candidates-2.sds.agents.example","effort":"high","emoji":"🧹","text":"one reading of what water does to a mover"},{"at":53.791,"did":"did:web:candidates-3.sds.agents.example","effort":"high","emoji":"🌱","text":"carry a rebuild's per-position work into the next"},{"at":53.812,"did":"did:web:tactics-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"measure how precise an agreement figure is"},{"at":53.827,"did":"did:web:tactics-0.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"a control arm that pins every force on engage"},{"at":53.852,"did":"did:web:tactics-1.sds.agents.example","effort":"medium","emoji":"🐛","text":"bound the commit hook's test run to two threads"},{"at":53.948,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"📘","text":"what the carry avoids, and why the column grain did not"},{"at":53.975,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"📘","text":"the opening distribution closes the effect size, at 11-21%"},{"at":54.025,"did":"did:web:features-2.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"put every weapon MegaMek has through the volley path"},{"at":54.064,"did":"did:web:tactics-2.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"the coordinator's answer does not move with arrival order"},{"at":54.191,"did":"did:web:features-3.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"an infantry weapon says so through its handler, not its name"},{"at":54.241,"did":"did:web:tactics-3.sds.agents.example","effort":"high","emoji":"📘","text":"what is built against the design that was asked for"},{"at":54.36,"did":"did:web:candidates-5.sds.agents.example","effort":"medium","emoji":"📘","text":"a memo does not survive a round boundary"},{"at":54.442,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"📘","text":"the fast memo is 17.7 MiB and misses cache every time"},{"at":54.467,"did":"did:web:features-4.sds.agents.example","effort":"high","emoji":"📘","text":"why value-weighting would deepen the collinearity, not fix it"},{"at":54.478,"did":"did:web:tactics-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"load a fitted tactic weighting, and scope what is left"},{"at":54.591,"did":"did:web:training-1.sds.agents.example","effort":"medium","emoji":"📘","text":"ten instances, and why the wrong check survives"},{"at":54.648,"did":"did:web:training-2.sds.agents.example","effort":"medium","emoji":"📘","text":"a pgrep pattern is a description, not a name"},{"at":54.672,"did":"did:web:training-3.sds.agents.example","effort":"high","emoji":"📘","text":"lead the synthesis with the watcher near-miss"},{"at":54.695,"did":"did:web:battle-armor-4.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"every design in the library through the observation"},{"at":54.746,"did":"did:web:training-4.sds.agents.example","effort":"medium","emoji":"📘","text":"four more instances, and two formulations from battle-armor"},{"at":54.775,"did":"did:web:battle-armor-5.sds.agents.example","effort":"high","emoji":"🧪","text":"pin the expected_damage seam melee opened"},{"at":54.912,"did":"did:web:training-5.sds.agents.example","effort":"high","emoji":"📘","text":"correct the honest-movement-r8 diagnosis"},{"at":54.92,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"📘","text":"\"when the disk fills\" happened, and nothing regressed"},{"at":55.057,"did":"did:web:training-0.sds.agents.example","effort":"high","emoji":"📘","text":"three more instances, and what --feature cannot express"},{"at":55.114,"did":"did:web:tactics-5.sds.agents.example","effort":"medium","emoji":"📘","text":"the corrected damage model moves no tactic pair"},{"at":55.162,"did":"did:web:tactics-0.sds.agents.example","effort":"medium","emoji":"📘","text":"the firing phase measures the basis, not the tactics"},{"at":55.299,"did":"did:web:training-1.sds.agents.example","effort":"medium","emoji":"📘","text":"nineteen, and the anomaly pointing the wrong way"},{"at":55.436,"did":"did:web:harness-3.sds.agents.example","effort":"medium","emoji":"📘","text":"-j 2 never bounded a test run"},{"at":55.469,"did":"did:web:candidates-1.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"split the volley memo into what fires and what it does"},{"at":55.512,"did":"did:web:features-5.sds.agents.example","effort":"high","emoji":"📘","text":"getBattleForceDamage is the Alpha Strike conversion"},{"at":55.649,"did":"did:web:features-0.sds.agents.example","effort":"high","emoji":"📘","text":"scope removing Alpha Strike from the damage path"},{"at":55.786,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"collapse at the mean without a powf a value"},{"at":55.822,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"🌱","text":"the resolver's own hit count, ready to replace Alpha Strike"},{"at":55.959,"did":"did:web:features-2.sds.agents.example","effort":"high","emoji":"🐛","text":"the resolver needs a crew and a deployment to answer"},{"at":56.064,"did":"did:web:features-3.sds.agents.example","effort":"high","emoji":"🐛","text":"the expected-damage ceiling counts the fist the numerator does"},{"at":56.067,"did":"did:web:tactics-1.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"advance is a tactic a force can be ordered onto"},{"at":56.205,"did":"did:web:features-4.sds.agents.example","effort":"high","emoji":"🐛","text":"rebase onto main, and restore what the merge dropped"},{"at":56.342,"did":"did:web:harness-4.sds.agents.example","effort":"high","emoji":"🌱","text":"kill your own match containers, not everyone's"},{"at":56.479,"did":"did:web:candidates-3.sds.agents.example","effort":"medium","emoji":"🧹","text":"let a caller resolve a side from a bearing it already has"},{"at":56.487,"did":"did:web:candidates-4.sds.agents.example","effort":"max","emoji":"🌱","text":"ask MegaMek when a mover may spend more than it has"},{"at":56.558,"did":"did:web:candidates-5.sds.agents.example","effort":"max","emoji":"⚡","text":"answer a volley once per hex pair and side"},{"at":56.695,"did":"did:web:candidates-0.sds.agents.example","effort":"xhigh","emoji":"🧪","text":"record a mover cut down to an allowance it has not got"},{"at":56.756,"did":"did:web:candidates-1.sds.agents.example","effort":"medium","emoji":"🧪","text":"measure the collapse at the size the sweep actually runs"},{"at":56.777,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"let a mover take the one step it cannot afford"},{"at":56.793,"did":"did:web:candidates-3.sds.agents.example","effort":"medium","emoji":"📘","text":"say what one movement profile was hiding"},{"at":56.85,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"📘","text":"a differential test can share the defect it checks for"},{"at":56.987,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"ask MegaMek what a step costs each mover"},{"at":57.067,"did":"did:web:candidates-0.sds.agents.example","effort":"xhigh","emoji":"🐛","text":"price a level and a step per mover, not per Mek"},{"at":57.204,"did":"did:web:tactics-2.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"measure advance on two corpora, and replace the destroyed one"},{"at":57.342,"did":"did:web:tactics-3.sds.agents.example","effort":"medium","emoji":"📘","text":"the fingerprint cannot see the ceiling fix"},{"at":57.361,"did":"did:web:harness-5.sds.agents.example","effort":"high","emoji":"📘","text":"a rate quoted without its suite is not a number"},{"at":57.47,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"🐛","text":"tell an empty menu apart from a claimed stand"},{"at":57.471,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"let the level-one volley memo outlive the turn"},{"at":57.496,"did":"did:web:candidates-3.sds.agents.example","effort":"medium","emoji":"📘","text":"the vehicle defaulted rate is mostly immobilised units"},{"at":57.504,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"⚡","text":"hold a unit's volley cache between decisions"},{"at":57.536,"did":"did:web:candidates-5.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"answer the arc prune per facing, not per weapon"},{"at":57.571,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"⚡","text":"size the exchange column up front and stop shrinking it"},{"at":57.575,"did":"did:web:candidates-1.sds.agents.example","effort":"medium","emoji":"🐛","text":"fold arms_flipped into the loadout generation"},{"at":57.628,"did":"did:web:candidates-2.sds.agents.example","effort":"medium","emoji":"📘","text":"the immobility gap is closed for the next run"},{"at":57.633,"did":"did:web:training-2.sds.agents.example","effort":"high","emoji":"🐛","text":"a matching basis is not evidence two corpora are comparable"},{"at":57.77,"did":"did:web:harness-0.sds.agents.example","effort":"high","emoji":"🐛","text":"commit the arc corpus compressed"},{"at":57.869,"did":"did:web:candidates-3.sds.agents.example","effort":"medium","emoji":"📘","text":"there were no contention defaults, and the three were mine"},{"at":57.896,"did":"did:web:candidates-4.sds.agents.example","effort":"medium","emoji":"📘","text":"all 64 vehicle defaults were immobile units, proven"},{"at":57.97,"did":"did:web:candidates-5.sds.agents.example","effort":"high","emoji":"📘","text":"what the half() and store chain is made of, and what came off"},{"at":58.107,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"📘","text":"the turn cost landed, so say what is actually left"},{"at":58.22,"did":"did:web:training-3.sds.agents.example","effort":"medium","emoji":"📘","text":"the asymmetric corpus was replaced, not reconstructed"},{"at":58.241,"did":"did:web:harness-1.sds.agents.example","effort":"medium","emoji":"📘","text":"what the unbounded test run cost, and why clippy keeps -j 2"},{"at":58.378,"did":"did:web:harness-2.sds.agents.example","effort":"medium","emoji":"🐛","text":"make prek --all-files green again"},{"at":58.515,"did":"did:web:features-5.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"target_described, an indicator for four columns that go quiet"},{"at":58.55,"did":"did:web:candidates-1.sds.agents.example","effort":"high","emoji":"🧪","text":"record the corpus with the turn cost the wire now carries"},{"at":58.56,"did":"did:web:harness-3.sds.agents.example","effort":"high","emoji":"📘","text":"a kill that does not sweep the deps directory is not a kill"},{"at":58.583,"did":"did:web:features-0.sds.agents.example","effort":"high","emoji":"🐛","text":"target_described is not \"is this a Mek\""},{"at":58.7,"did":"did:web:features-1.sds.agents.example","effort":"high","emoji":"📘","text":"regenerate the figure, and the caption at its source"},{"at":58.717,"did":"did:web:features-2.sds.agents.example","effort":"medium","emoji":"📘","text":"a file with a regeneration command is not a file to edit"},{"at":58.855,"did":"did:web:candidates-2.sds.agents.example","effort":"xhigh","emoji":"⚡","text":"collapse a sweep without drawing the instruments"},{"at":58.947,"did":"did:web:candidates-3.sds.agents.example","effort":"high","emoji":"📘","text":"settle whether deployment needs the volley"},{"at":59.006,"did":"did:web:candidates-4.sds.agents.example","effort":"high","emoji":"🐛","text":"the sweep fixtures deserialise their board and weapon"},{"at":59.041,"did":"did:web:harness-4.sds.agents.example","effort":"medium","emoji":"📘","text":"a search-and-replace across a rename is not a rename"},{"at":59.106,"did":"did:web:harness-5.sds.agents.example","effort":"high","emoji":"📘","text":"a running measurement owns its inputs, or it does not own its result"},{"at":59.126,"did":"did:web:harness-0.sds.agents.example","effort":"medium","emoji":"🐛","text":"kill test binaries by executable, not by command line"},{"at":59.147,"did":"did:web:candidates-5.sds.agents.example","effort":"medium","emoji":"🐛","text":"the hex-pair fixtures build against main's structs"},{"at":59.234,"did":"did:web:harness-1.sds.agents.example","effort":"high","emoji":"📘","text":"two costs that are only visible across branches"},{"at":59.267,"did":"did:web:candidates-0.sds.agents.example","effort":"medium","emoji":"🐛","text":"the mean collapse carries the criticals column"},{"at":59.276,"did":"did:web:harness-2.sds.agents.example","effort":"high","emoji":"🌱","text":"freeze the weights file, and log the piloting base"},{"at":59.413,"did":"did:web:candidates-1.sds.agents.example","effort":"medium","emoji":"📘","text":"mark what the merged stack settled, and date what it did not"},{"at":59.451,"did":"did:web:harness-3.sds.agents.example","effort":"medium","emoji":"📘","text":"a clean rebase is a statement about text"},{"at":59.588,"did":"did:web:features-3.sds.agents.example","effort":"high","emoji":"🐛","text":"one denominator for value_destroyed, not one per phase"},{"at":59.726,"did":"did:web:harness-4.sds.agents.example","effort":"high","emoji":"📘","text":"check the floor before choosing the sample size"},{"at":59.863,"did":"did:web:features-4.sds.agents.example","effort":"xhigh","emoji":"🌱","text":"force_share_destroyed, and retire the invented scalar"},{"at":60.0,"did":"did:web:harness-5.sds.agents.example","effort":"medium","emoji":"📘","text":"remove the git cherry entry, which does not survive its own test"}]}