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title: GDScript description: "Configure GDScript language support in Zed, including language servers, formatting, and debugging." #

GDScript #

Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues

Pre-requisites #

You will need:

  • Godot.
  • netcat (nc or ncat) on your system PATH.

Setup #

  1. Inside your Godot editor, open Editor Settings, look for Text Editor -> External and set the following options:
    • Exec Path: /path/to/zed
    • Exec Flags: {project} {file}:{line}:{col}
    • Use External Editor: "✅ On"
  2. Open any *.gd file through Godot and Zed will launch.

Usage #

When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.