Something went wrong. Try again.
What happens if I push all of nixpkgs
Something went wrong. Try again.
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566--- xpilot-1.4.6fxi/src/common/net.c 2016-02-09 00:20:43.531714342 +0000+++ xpilot-1.4.6fxi/src/common/net.c 2016-02-09 00:21:15.301331053 +0000@@ -608,9 +608,9 @@ } #if STDVA-inline int32_t Packet_scanf(sockbuf_t *sbuf, const char *fmt, ...)+extern int32_t Packet_scanf(sockbuf_t *sbuf, const char *fmt, ...) #else-inline int32_t Packet_scanf(va_alist)+extern int32_t Packet_scanf(va_alist) va_dcl #endif {--- xpilot-1.4.6fxi/src/server/collision.c 2016-02-09 00:22:29.581784405 +0000+++ xpilot-1.4.6fxi/src/server/collision.c 2016-02-09 00:22:38.152952500 +0000@@ -71,7 +71,7 @@ * p: first object, q: second object */ -inline int32_t Collision_occured(int32_t p1x, int32_t p1y, int32_t p2x, int32_t p2y,+extern int32_t Collision_occured(int32_t p1x, int32_t p1y, int32_t p2x, int32_t p2y, int32_t q1x, int32_t q1y, int32_t q2x, int32_t q2y, int32_t r) { int32_t fac1, fac2; /* contraction between the distance between the x and y coordinates of objects */--- xpilot-1.4.6fxi/src/server/player.c 2016-02-09 00:25:29.546313808 +0000+++ xpilot-1.4.6fxi/src/server/player.c 2016-02-09 00:25:40.464527932 +0000@@ -1411,12 +1411,12 @@ return NULL; } -inline bool Player_idle_timed_out(player_t *pl)+extern bool Player_idle_timed_out(player_t *pl) { return (frame_loops - pl->frame_last_busy > MAX_PLAYER_IDLE_TICKS && (NumPlayers > 1)) ? true : false; } -inline bool Player_is_recovered(player_t *pl)+extern bool Player_is_recovered(player_t *pl) { return (pl->recovery_count <= 0.0) ? true : false; }--- xpilot-1.4.6fxi/src/server/score.c 2016-02-09 00:21:45.659923025 +0000+++ xpilot-1.4.6fxi/src/server/score.c 2016-02-09 00:22:07.224345939 +0000@@ -24,17 +24,17 @@ char msg[MSG_LEN]; -inline double Get_Score(player_t *pl)+extern double Get_Score(player_t *pl) { return pl->score; } -inline void Score_set(player_t * pl, double score)+extern void Score_set(player_t * pl, double score) { pl->score = score; } -inline void Score_add(player_t * pl, double score)+extern void Score_add(player_t * pl, double score) { pl->score += score; }