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A 5e storytelling engine with an LLM DM
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Overview
Overview
Issues
Issues
Pulls
Pulls
Pipelines
Pipelines
Commits on
python-and-claude
guid.foo
950f217f
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Move to Opus 5 and keep input history with the player
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3mo ago
guid.foo
05bd07eb
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Heal list-shaped skills/tools and keep wikilinks out of narration
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6mo ago
guid.foo
2d9d18ca
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Tighten quality gates and refactor the test_execute_tool fixtures
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6mo ago
guid.foo
fadfac6f
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Forge per-campaign cultures and use them to name everything
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6mo ago
guid.foo
1da8961a
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Collapse ToolContext into a real singleton
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6mo ago
guid.foo
b1a5192b
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Plot a campaign arc before seeding the world
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6mo ago
guid.foo
92bcb781
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Fixing onboarding stuff
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6mo ago
guid.foo
970cbef3
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Move campaign data to ~/.storied and add a user homebrew layer
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6mo ago
guid.foo
1af7cc8a
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Make the character toolkit dumber so the DM runs the rules
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6mo ago
guid.foo
465304f5
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Lean on the tools harder for 5e bookkeeping
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6mo ago
guid.foo
d2369cbb
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Nudge the DM when advancement has been pending for a while
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6mo ago
guid.foo
f4f7ca79
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Move the tool surface to FastMCP and tighten the input schemas
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6mo ago
guid.foo
2d0f7204
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Rewrite character sheet as structured data with bookkeeping tools
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6mo ago
guid.foo
87fcc9b8
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Add adjust_coins tool and purse clamping
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6mo ago
guid.foo
fe7a84ba
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Show advancement_ready flag in DM character context
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6mo ago
guid.foo
89da43f1
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Add background advancement evaluator and DM notification channel
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6mo ago
guid.foo
06242acd
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Fix /context to show all sections and use a 40x5 grid
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7mo ago
guid.foo
26b44ceb
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Flush renderer word buffer when deferred tools start
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7mo ago
guid.foo
6fb7c167
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Fix roll() signature mismatch in sandbox and clean up run_code docs
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7mo ago
guid.foo
18204aa7
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Add sandboxed code execution for the DM via Pydantic Monty
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7mo ago
guid.foo
b8504fc5
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Clean up spacing between narrative text and tool notifications
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7mo ago
guid.foo
63f08ae4
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Add word wrapping to the stream renderer
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7mo ago
guid.foo
d766b1d6
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Add initiative tracking tools for structured combat
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7mo ago
guid.foo
78f0a5ce
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Replace Rich Live/Markdown with streaming ANSI renderer
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7mo ago
guid.foo
48bac7a0
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Split equipment table rows and add engine tests
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7mo ago
guid.foo
802c9d03
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Fix SRD chunking so recall actually finds class features and conditions
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7mo ago
guid.foo
3ab489fb
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Add self-tunable DM style via tune tool
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7mo ago
guid.foo
11241c74
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Add local semantic vector search for recall
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7mo ago
guid.foo
1f817542
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Add running game transcript so the DM remembers what was said
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7mo ago
guid.foo
f90ec7bd
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Enable bracketed paste so multi-line pastes don't flood the DM
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7mo ago
guid.foo
a347ac4b
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Add entity path index and write-through cache for faster tool calls
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7mo ago
guid.foo
ff195103
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Add display blocks, sandbox mode, column layout, and test coverage
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7mo ago
guid.foo
3cc3d7b2
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Replace LLM-formatted /status and /me with deterministic rendering
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7mo ago
guid.foo
9808f809
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Consolidate claude subprocess calls, add currency denominations, polish UI
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7mo ago
guid.foo
ef61ab44
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Fix DM context loss on resume, add world tick and toolkit improvements
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7mo ago
guid.foo
90668d44
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Merge mark_time into set_scene, fix day-roll data loss
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7mo ago
guid.foo
295e11c6
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Switch from Anthropic SDK to claude -p with in-process MCP
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7mo ago
guid.foo
00cc662e
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Add world seeding, planner, and new slash commands
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8mo ago
guid.foo
1e177169
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Switch to Haiku 4.5, fix cost tracking, add slash commands
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9mo ago
guid.foo
5664067c
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Add entity model, transcript logging, and HP clamping
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9mo ago
guid.foo
fbacbb51
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Refactor world state architecture and tool semantics
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10mo ago
guid.foo
10f38495
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Use STORIED_ANTHROPIC_API_KEY to avoid collision with Claude Code
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10mo ago
guid.foo
d36a4d9b
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Add prompt caching for ~80% input token savings
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10mo ago
guid.foo
2bef82f7
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Add character creation, session management, and DM improvements
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10mo ago
guid.foo
8f46bf91
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Add session state, campaign log, and character persistence
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10mo ago
guid.foo
1269b9d2
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Add DM engine with dice rolling and rule lookups
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10mo ago
guid.foo
769f65c9
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Initial project setup with SRD extraction pipeline
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10mo ago