A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
README.md

world/places/ #

Type: knowledge

Spaces: the Act One basement map (prefabs, tile vocabulary, fog) and the z-plane structure that lets a room, a floor, a building, and a campus all compose through the same Space interface (design corpus: "Self-similar scale"). Type: spec pages with acceptance criteria.