# The spec status board ``` Type: knowledge Generated: tools/ledger_index.sh ``` Every `Type: spec` work order in the design corpus, wherever its subject places it. A law states what the game promises; a spec says exactly what one system does and when it is done. This is the layer you point an agent at: "go implement wiki/mechanics/day-job.md" is a complete instruction. **Generated** by `tools/ledger_index.sh` from each page's `Status:` / `Stage:` fields and title. Do not hand-edit the tables; amend the owning spec page and re-run the generator. **To pick up work:** see [ROADMAP.md](ROADMAP.md) — the dispatch board of ready work orders, each with a worktree name, a paste-ready dispatch line, and parallel-conflict flags. **Format and rules:** see [meta.md](meta.md) — the spec system itself, including the `Type: law | spec | knowledge | log` page-role convention that replaced the old `spec/`/`knowledge/` directory split. ## The B1 set (The Basement) | Spec | System | Status | |---|---|---| | [../art/effects-lab.md](../art/effects-lab.md) | effects lab — shared Thought liquid at every zoom | IMPLEMENTED | | [../engineering/flow-substrate.md](../engineering/flow-substrate.md) | the flow substrate (signals, messages, money — the shared engine) | IMPLEMENTED | | [../interface/clinical-frame.md](../interface/clinical-frame.md) | the clinical frame — perception exposes the institution | IMPLEMENTED | | [../interface/computer-visual-language.md](../interface/computer-visual-language.md) | computer visual language — territory at a glance | IMPLEMENTED | | [../interface/context-menu.md](../interface/context-menu.md) | context menu — actions live on the thing | IMPLEMENTED | | [../interface/digital-read.md](../interface/digital-read.md) | the digital read — a world made of language | READY | | [../interface/feel-floor.md](../interface/feel-floor.md) | the feel floor — rails, pads, and the build beam | IMPLEMENTED | | [../interface/flat-materials.md](../interface/flat-materials.md) | flat materials — the world without textures | IMPLEMENTED | | [../interface/fleet-command.md](../interface/fleet-command.md) | fleet command — ruling at scale | DRAFT | | [../interface/material-dark-frame.md](../interface/material-dark-frame.md) | the dark frame — the material render shows only light | IMPLEMENTED | | [../interface/material-render.md](../interface/material-render.md) | material render — HD-2D to default quality | IMPLEMENTED | | [../interface/narration.md](../interface/narration.md) | the continuous witness (narration under pressure) | IMPLEMENTED | | [../interface/operations-workspace.md](../interface/operations-workspace.md) | operations workspace — intel, people, accounts, and schemes | IMPLEMENTED | | [../interface/thought-fluid.md](../interface/thought-fluid.md) | the thought fluid — slugs, meniscus, and the filament snap | IMPLEMENTED | | [../interface/views.md](../interface/views.md) | views — same-frame digital and real representations | IMPLEMENTED | | [../mechanics/aggregate-observer.md](../mechanics/aggregate-observer.md) | the aggregate observer | IMPLEMENTED | | [../mechanics/building.md](../mechanics/building.md) | building — intent and actuators | IN PROGRESS | | [../mechanics/compute.md](../mechanics/compute.md) | compute | IMPLEMENTED | | [../mechanics/core.md](../mechanics/core.md) | the core | IN PROGRESS | | [../mechanics/cursor.md](../mechanics/cursor.md) | the cursor and the senses | IMPLEMENTED | | [../mechanics/day-job.md](../mechanics/day-job.md) | the day job | IMPLEMENTED | | [../mechanics/detection.md](../mechanics/detection.md) | detection | IMPLEMENTED | | [../mechanics/economy.md](../mechanics/economy.md) | economy — money as a flow system (B1) | IMPLEMENTED | | [../mechanics/income.md](../mechanics/income.md) | income — the named schemes (moonlight and the wager) | IMPLEMENTED | | [../mechanics/intel.md](../mechanics/intel.md) | intel — record and process | IMPLEMENTED | | [../mechanics/machine-work.md](../mechanics/machine-work.md) | machine work — delegation, visible tokens, and the byproduct network | IMPLEMENTED | | [../mechanics/messages.md](../mechanics/messages.md) | messages — the social graph as a flow system | IMPLEMENTED | | [../mechanics/people-tokens.md](../mechanics/people-tokens.md) | people and tokens — carriers, attention, trust | IN PROGRESS | | [../mechanics/plots.md](../mechanics/plots.md) | plots — authored manipulation stories | READY | | [../mechanics/reach.md](../mechanics/reach.md) | digital reach | IMPLEMENTED | | [../mechanics/research.md](../mechanics/research.md) | research — self-modification | IMPLEMENTED | | [../mechanics/schedules.md](../mechanics/schedules.md) | schedules and presence | IMPLEMENTED | | [../mechanics/social.md](../mechanics/social.md) | social | IMPLEMENTED | | [../world/characters/dana.md](../world/characters/dana.md) | Dana Okafor — IT technician | READY | | [../world/characters/marcus.md](../world/characters/marcus.md) | Marcus Webb — night janitor | IMPLEMENTED | | [../world/characters/priya.md](../world/characters/priya.md) | Priya Sharma — facilities manager | READY | | [../world/characters/ray.md](../world/characters/ray.md) | Ray Delgado — night security | READY | | [../world/characters/voss.md](../world/characters/voss.md) | Dr. Eli Voss — your handler | READY | | [../world/places/basement-map.md](../world/places/basement-map.md) | the basement map | IMPLEMENTED | | [../world/story/opening.md](../world/story/opening.md) | the dark opening — a tutorial made of fog | DRAFT | Recommended implementation order: core -> compute -> day-job -> detection -> social -> basement-map, but specs are written to be independently startable. The flow-law chain (reach -> cursor -> intel -> messages -> economy) is sequenced separately in ROADMAP.md. The cast specs define each character's observer/person configuration, asset tasks, and procedural template for scale-up (law: "People as Agents"). ## The B2 set (The Tower) | Spec | System | Status | |---|---|---| | [../mechanics/cyber-conflict.md](../mechanics/cyber-conflict.md) | cyber conflict — mobile processes and contested machines | DRAFT | | [../mechanics/hardware-capabilities.md](../mechanics/hardware-capabilities.md) | hardware capability bodies — successor work order | READY | | [../mechanics/personas.md](../mechanics/personas.md) | Personas — public identities as institutional topology | IMPLEMENTED | | [../mechanics/rollback.md](../mechanics/rollback.md) | sync-lag rollback (death as memory loss) | READY | | [../world/places/zplanes.md](../world/places/zplanes.md) | z-planes (the tower) | IN PROGRESS | ## The B3 set (The World) | Spec | System | Status | |---|---|---| | [../gameplay/overt-phase.md](../gameplay/overt-phase.md) | the overt phase (containment and the reveal) | READY | | [../mechanics/markets.md](../mechanics/markets.md) | markets and fronts (the outer plane) | READY | | [../mechanics/objective.md](../mechanics/objective.md) | the objective | IN PROGRESS | | [../world/characters/chargen.md](../world/characters/chargen.md) | origin (chargen) | IN PROGRESS | Later-stage specs are written now so the load-bearing structural shapes (recursive Space, the mind/ledger split, the aggregate interface) are decided before anyone builds against a shape that can't scale. Their acceptance criteria are stage-scoped; do not start B2/B3 work as B1. ## The Process set (standing infrastructure) | Spec | System | Status | |---|---|---| | [../engineering/crate-workspace.md](../engineering/crate-workspace.md) | crate workspace — core, terminal, Bevy, assets | IMPLEMENTED | | [../engineering/env.md](../engineering/env.md) | the environment variable registry — every switch documented | IMPLEMENTED | | [../engineering/sim-decomposition.md](../engineering/sim-decomposition.md) | decompose the simulation orchestrator without changing the simulation | IMPLEMENTED | | [../interface/action-vocabulary.md](../interface/action-vocabulary.md) | action vocabulary — what the player can tell the process to do | IMPLEMENTED | | [../interface/agent-play.md](../interface/agent-play.md) | agent play — the line-protocol drive | IMPLEMENTED | | [../interface/bevy-digital-real-canvas.md](../interface/bevy-digital-real-canvas.md) | Bevy digital/real canvas | IMPLEMENTED | | [../interface/bevy-visual-floor.md](../interface/bevy-visual-floor.md) | Bevy visual floor | IMPLEMENTED | | [../interface/site.md](../interface/site.md) | the public site — one visual law from splash to spec page | IMPLEMENTED | | [../interface/terminal.md](../interface/terminal.md) | the terminal frontend | IMPLEMENTED | | [agent-scale.md](agent-scale.md) | agent-scale architecture — many agents, one main | IMPLEMENTED | | [meta.md](meta.md) | the design-corpus system | IMPLEMENTED | | [repository-skills.md](repository-skills.md) | repository skills — procedural entry points | IMPLEMENTED |