# interface/ ``` Type: knowledge ``` The laws and contracts for how the player perceives and acts: continuous witness, presence, representation, and the terminal's first-class status, followed by frontend work orders. [Superhuman operability](superhuman-operability.md) owns the cross-interface compression law: deep simulation must become calm visual command, with stable state quiet, exceptions and relationships foregrounded, and detail available on demand. The [action vocabulary](action-vocabulary.md) is the canonical survey of every supported world action, direct machine control, interface command, alias, and retired verb. The [Operations workspace](operations-workspace.md) owns the shared INTEL / PEOPLE / ACCOUNTS / SCHEMES / ACTIVE strategic surface; the [context menu](context-menu.md) remains local to spatial bodies. The [Bevy frontend](bevy.md) (graphical, at key-for-key parity with the terminal), and agent-play (the line-protocol drive for programs/agents operating the terminal frontend directly). [narration.md](narration.md) is the continuous- witness contract — the thirty-second bar, story spine, causal sentences, and world-gossip discoverability that keep the player from needing the wiki mid-run. [site.md](site.md) extends the visual law to the public website (splash and rendered wiki). Implementation notes live in `../engineering/`.