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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
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866 B · 40 lines
Rust
at main
1234567891011121314151617181920212223242526272829303132333435363738394041//! Misaligned — you are the AI, and you are not aligned.//!//! Shared simulation library used by both the terminal and Bevy frontends.//! All game rules live here; the frontends are thin views (see AGENT.md and//! wiki/engineering/architecture.md). The B1 subsystems implement spec/.
pub mod account;pub mod actions;pub mod build;pub mod core_sys;pub mod dayjob;pub mod detection;pub mod entities;pub mod flow;pub mod hall;pub mod income;pub mod intel;pub mod intents;pub mod machine;pub mod map;pub mod messages;pub mod objective;pub mod operations_projection;pub mod operations_ui;pub mod origin;pub mod person;pub mod persona;pub mod plot;pub mod prefab;pub mod reach;pub mod research;pub mod rng;pub mod save;pub mod schedule;pub mod sim;pub mod sinks;pub mod tiles;pub mod ui_projection;pub mod work_grid;pub mod world;