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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
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misaligned DESIGN.md
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at main
Misaligned — the design corpus #
Misaligned is specified by the whole wiki, not by one master document. This file is the doorway into that corpus. It contains no unique game law.
Start here #
- Read the wiki overview for the authority and page-type model.
- Read the premise, player contract, and relevant subject pages.
- For implementation work, follow the owning
Type: specpage and its dependencies. The status board is wiki/process/specs.md; dispatch lives in wiki/process/ROADMAP.md. - For repository work, follow AGENT.md.
What “the spec” means #
The spec is the wiki as a whole. Page type says what part a page plays:
Type: lawdefines durable intent and cross-system invariants.Type: specdefines one implementable system and its acceptance criteria.Type: knowledgerecords current-state facts that must stay honest.Type: logpreserves history and never overrides the current design.
No page outside the wiki outranks that corpus. If two current pages disagree, the disagreement is a bug to resolve, not permission to choose whichever page is convenient.
Where the former monolith went #
The old DESIGN.md was split by subject on 2026-07-09. Its laws now live in
wiki/vision/, wiki/gameplay/, wiki/mechanics/, wiki/interface/,
wiki/art/, and wiki/process/. Its current-build snapshot lives under
wiki/engineering/; its decision history lives under wiki/log/.
Use wiki/SUMMARY.md as the complete navigation manifest.