A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
misaligned DESIGN.md
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Misaligned — the design corpus #

Misaligned is specified by the whole wiki, not by one master document. This file is the doorway into that corpus. It contains no unique game law.

Start here #

  1. Read the wiki overview for the authority and page-type model.
  2. Read the premise, player contract, and relevant subject pages.
  3. For implementation work, follow the owning Type: spec page and its dependencies. The status board is wiki/process/specs.md; dispatch lives in wiki/process/ROADMAP.md.
  4. For repository work, follow AGENT.md.

What “the spec” means #

The spec is the wiki as a whole. Page type says what part a page plays:

  • Type: law defines durable intent and cross-system invariants.
  • Type: spec defines one implementable system and its acceptance criteria.
  • Type: knowledge records current-state facts that must stay honest.
  • Type: log preserves history and never overrides the current design.

No page outside the wiki outranks that corpus. If two current pages disagree, the disagreement is a bug to resolve, not permission to choose whichever page is convenient.

Where the former monolith went #

The old DESIGN.md was split by subject on 2026-07-09. Its laws now live in wiki/vision/, wiki/gameplay/, wiki/mechanics/, wiki/interface/, wiki/art/, and wiki/process/. Its current-build snapshot lives under wiki/engineering/; its decision history lives under wiki/log/.

Use wiki/SUMMARY.md as the complete navigation manifest.